Home › Class layouts › AI › AI::BehaviorTree::OpRecruitEvaluator
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::OpRecruitEvaluator
GameCore::AI::BehaviorTree::OpRecruitEvaluator — class, size 24 bytes (0x18).
Bases: AI::Control::UnitEvaluator at 0x0