0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::Control::Manager> |
0x98 |
m_player |
Player::Instance* |
0xa0 |
m_hasOutOfTurnProcessing |
FAutoVariable<bool, GameCore::AI::Control::Manager> |
0xb8 |
m_bInitialized |
FAutoVariable<bool, GameCore::AI::Control::Manager> |
0xd0 |
m_bSyncTurns |
FAutoVariable<bool, GameCore::AI::Control::Manager> |
0xe8 |
m_bRunningAsHuman |
FAutoVariable<bool, GameCore::AI::Control::Manager> |
0x100 |
m_currentPriority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::Control::Manager> |
0x118 |
m_controllers |
ControllerList |
0x160 |
m_destroying |
FAutoVariable<unsigned int, GameCore::AI::Control::Manager> |
0x178 |
m_managedContracts |
Types::Vector<GameCore::AI::Control::Contract *, Types::LinearAlloc::Default<1, 0> > |
0x190 |
m_unitCreatedHandle |
Message::Handle |
0x1a0 |
m_connectionSignal |
Message::Handle |
0x1b0 |
m_disconnectionSignal |
Message::Handle |
0x1c0 |
m_activationFunctions |
Types::Vector<std::__1::function<void (GameCore::AI::Control::ControlPriority, bool)>, Types::LinearAlloc::Default<1, 0> > |
0x1d8 |
m_turnFunctions |
Types::Vector<std::__1::function<bool (GameCore::AI::Control::ControlPriority)>, Types::LinearAlloc::Default<1, 0> > |
0x1f0 |
m_deactivationFunctions |
Types::Vector<std::__1::function<void (GameCore::AI::Control::ControlPriority)>, Types::LinearAlloc::Default<1, 0> > |