0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::Economic> |
0x98 |
m_Initialized |
bool |
0xa0 |
m_player |
Player::Instance* |
0xa8 |
m_priority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::Economic> |
0xc0 |
m_turnActivatedSignal |
Message::Handle |
0xd0 |
m_startTurnSignal |
Message::Handle |
0xe0 |
m_offTurnSignal |
Message::Handle |
0xf0 |
m_receivedContractSignal |
Message::Handle |
0x100 |
m_newUnitCallback |
Message::Handle |
0x110 |
m_doneOffTurn |
bool |
0x118 |
m_currentBalance |
FAutoVariable<FixedPointT<8>, GameCore::AI::Economic> |
0x130 |
m_cityIncome |
FAutoVariable<FixedPointT<8>, GameCore::AI::Economic> |
0x148 |
m_religiousIncome |
FAutoVariable<FixedPointT<8>, GameCore::AI::Economic> |
0x160 |
m_diplomaticIncome |
FAutoVariable<FixedPointT<8>, GameCore::AI::Economic> |
0x178 |
m_percentageBonusesIncome |
FAutoVariable<FixedPointT<8>, GameCore::AI::Economic> |
0x190 |
m_cityExpenses |
FAutoVariable<FixedPointT<8>, GameCore::AI::Economic> |
0x1a8 |
m_turnsWithNegativeIncome |
FAutoVariable<int, GameCore::AI::Economic> |
0x1c0 |
m_totalSavingWeight |
FAutoVariable<int, GameCore::AI::Economic> |
0x1d8 |
m_savingWeights |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Economic> |
0x200 |
m_yieldPriorityBoost |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Economic> |
0x228 |
m_savings |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::DefaultInline<FixedPointT<8>, 4, 1, 0> >, GameCore::AI::Economic> |
0x270 |
m_managedContracts |
FAutoVariable<Types::Vector<GameCore::AI::Control::Handle, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Economic> |
0x298 |
m_tradeManager |
FAutoVariable<GameCore::AI::Trade::Player, GameCore::AI::Economic> |