0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::GrandStrategic> |
0x98 |
m_pPlayer |
Player::Instance* |
0xa0 |
m_priority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::GrandStrategic> |
0xb8 |
m_turnActivatedSignal |
Message::Handle |
0xc8 |
m_startTurnSignal |
Message::Handle |
0xd8 |
m_offTurnSignal |
Message::Handle |
0xe8 |
m_settleCities |
FAutoVariable<Types::Vector<GameCore::AI::RegionEvaluator<GameCore::AI::CitySettleSiteEvaluation, GameCore::AI::PlotEvaluation>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::GrandStrategic> |
0x110 |
m_cityPlanner |
FAutoVariable<GameCore::AI::CityPlanner, GameCore::AI::GrandStrategic> |
0x190 |
m_unitProduction |
AI::UnitProduction |
0x1c0 |
m_primaryRegions |
FAutoVariable<Types::Vector<unsigned int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::GrandStrategic> |
0x1e8 |
m_expansionRegions |
FAutoVariable<Types::Vector<unsigned int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::GrandStrategic> |
0x210 |
m_tertiaryRegions |
FAutoVariable<Types::Vector<unsigned int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::GrandStrategic> |
0x238 |
m_doneIslandCheck |
FAutoVariable<bool, GameCore::AI::GrandStrategic> |
0x250 |
m_isOnIsland |
FAutoVariable<bool, GameCore::AI::GrandStrategic> |
0x268 |
m_commemorateEra |
FAutoVariable<bool, GameCore::AI::GrandStrategic> |
0x280 |
m_victoryManager |
FAutoVariable<GameCore::AI::VictoryStrategy, GameCore::AI::GrandStrategic> |
0x388 |
m_yieldSensitivityBoost |
FAutoVariable<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::AI::GrandStrategic> |
0x3b8 |
m_favoredAgendas |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |
0x3d0 |
m_favoredProjects |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |
0x3e8 |
m_settlementValues |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |
0x400 |
m_unitPriorityBoost |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |
0x418 |
m_favoredCommemorations |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |
0x430 |
m_pseudoYieldPriorityBoost |
PseudoYieldIndexList<GameCore::FixedPoint> |
0x450 |
m_pseudoYieldAdjustments |
PseudoYieldIndexList<GameCore::FixedPoint> |
0x470 |
m_yieldSensitivity |
YieldIndexList<GameCore::FixedPoint> |
0x490 |
m_yieldPriorityBoost |
Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> > |
0x4a8 |
m_scenarioSpecificCommands |
Types::Vector<Types::pair<String::BasicT<String::BasicStringAlloc, ASCII>, String::BasicT<String::BasicStringAlloc, ASCII> >, Types::LinearAlloc::Default<1, 0> > |
0x4c0 |
m_cityConverted |
Message::Handle |
0x4d0 |
m_eraChanged |
Message::Handle |
0x4e0 |
m_populationChangedHandle |
Message::Handle |
0x4f0 |
m_playerYieldBonus |
Message::Handle |