0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::Military> |
|
0x98 |
m_player |
Player::Instance* |
|
0xa0 |
m_priority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::Military> |
|
0xb8 |
m_turnActivateSignal |
Message::Handle |
|
0xc8 |
m_startNewTurnSignal |
Message::Handle |
|
0xd8 |
m_offturnProcessingSignal |
Message::Handle |
|
0xe8 |
m_playerDiedSignal |
Message::Handle |
|
0xf8 |
m_cityConqueredSignal |
Message::Handle |
|
0x108 |
m_connectionSignal |
Message::Handle |
|
0x118 |
m_disconnectionSignal |
Message::Handle |
|
0x128 |
m_doneOffTurn |
bool |
|
0x130 |
m_allowedOperations |
OperationDefList |
|
0x148 |
m_allowedOperationTypes |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Military> |
reads: AiMilitary:StartScriptedOperation |
0x170 |
m_perWarOperationTypes |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Military> |
reads: AiMilitary:StartScriptedOperation |
0x198 |
m_currentOperationTypes |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Military> |
reads: AiMilitary:StartScriptedOperation |
0x1c0 |
m_activeOperations |
OperationContainer |
writes: AiMilitary:StartScriptedOperation; reads: AiMilitary:AddUnitToScriptedOperation, AiMilitary:SetScriptedOperationReady, AiMilitary:SetScriptedTargetAndRally, AiMilitary:StartScriptedOperation |
0x208 |
m_opEvaluators |
OpEvalList |
writes: AiMilitary:StartScriptedOperation; reads: AiMilitary:StartScriptedOperation |
0x220 |
m_regionalCombatStrength |
FAutoVariable<int, GameCore::AI::Military> |
|
0x238 |
m_regionalEnemyStrength |
FAutoVariable<int, GameCore::AI::Military> |
|
0x250 |
m_regionalOtherStrength |
FAutoVariable<int, GameCore::AI::Military> |
|
0x268 |
m_onWarFooting |
FAutoVariable<bool, GameCore::AI::Military> |
|
0x280 |
m_turnsCitiesTaken |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Military> |
|
0x2a8 |
m_regionalMilitaryStrength |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::DefaultInline<int, 64, 1, 0> >, GameCore::AI::Military> |
|
0x3e0 |
m_defaultUnitPreferences |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Military> |
|
0x408 |
m_modifiedUnitPreferences |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Military> |
|
0x430 |
m_pseudoYieldPreferences |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Military> |
|
0x458 |
m_scoutUsePreferences |
FAutoVariable<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::AiScoutUse>, &GameCore::Definitions::GetAiScoutUseDefinitions, void>, GameCore::AI::Military> |
|
0x488 |
m_genericUnitPreference |
FAutoVariable<FixedPointT<8>, GameCore::AI::Military> |
|
0x4a0 |
m_desiredNumExplorers |
FAutoVariable<int, GameCore::AI::Military> |
|
0x4b8 |
m_desiredNumNavalExplorers |
FAutoVariable<int, GameCore::AI::Military> |
|
0x4d0 |
m_currentExplorers |
FAutoVariable<int, GameCore::AI::Military> |
|
0x4e8 |
m_currentNavalExplorers |
FAutoVariable<int, GameCore::AI::Military> |
|
0x500 |
m_levyMilitaryCost |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Military> |
|
0x528 |
m_levyMilitaryValue |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Military> |
|
0x550 |
m_civDefense |
Types::Vector<GameCore::AI::MilitaryDefense, Types::LinearAlloc::Default<1, 0> > |
|
0x568 |
m_allowUnitConstruction |
FAutoVariable<bool, GameCore::AI::Military> |
writes: AiMilitary:AllowUnitConstruction; reads: AiMilitary:CanConstructUnits |
0x580 |
m_prepareForWarWith |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::DefaultInline<bool, 64, 1, 0> >, GameCore::AI::Military> |
|
0x5f8 |
m_playerRivals |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::DefaultInline<bool, 64, 1, 0> >, GameCore::AI::Military> |
|
0x670 |
m_mostDesiredTech |
FAutoVariable<GameCore::TechTypes, GameCore::AI::Military> |
|