0x0 |
m_player |
Player::Instance* |
0x8 |
m_teamDef |
const GameCore::AI::Operation::TeamDefinition* |
0x10 |
m_isAtMinimums |
bool |
0x11 |
m_isReady |
bool |
0x12 |
m_isFullStrength |
bool |
0x14 |
m_neededUnit |
UnitTypes |
0x18 |
m_teamMembers |
IdList |
0x30 |
m_perRequirement |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> > |
0x48 |
m_newTeamMembers |
IdList |
0x60 |
m_memberStorageLocation |
Types::Vector<GameCore::PlotCoord, Types::LinearAlloc::Default<1, 0> > |
0x78 |
m_memberStorage |
Types::Vector<Types::Vector<unsigned int, Types::LinearAlloc::Default<1, 0> >, Types::LinearAlloc::Default<1, 0> > |
0x90 |
m_hasEnemiesNear |
bool |
0x94 |
m_localEnemyStrength |
int |
0x98 |
m_localTeamStrength |
int |
0xa0 |
m_endangeredMembers |
IdList |
0xb8 |
m_teamTargets |
AiTargetList |
0xd0 |
m_formationPairs |
Types::Vector<GameCore::AI::Operation::OperationTeam::FormationPairs, Types::LinearAlloc::Default<1, 0> > |
0xe8 |
m_opPositions |
PlotCoord[] |