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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::Planning::Instance
GameCore::AI::Planning::Instance — class, size 104 bytes (0x68).
| Linux offset |
Member |
Type |
0x0 |
m_unit |
Unit::Instance* |
0x8 |
m_turnsToSearch |
int |
0xc |
m_combatRange |
int |
0x10 |
m_uiUnitLayerID |
uint |
0x14 |
m_eUnitDomain |
DomainTypes |
0x18 |
m_kUnitLocation |
PlotCoord |
0x20 |
m_eUnitOwner |
PlayerTypes |
0x24 |
m_iUnitRange |
int |
0x28 |
m_bUnitCanAttackAfterMoving |
bool |
0x29 |
m_bUnitIsCombat |
bool |
0x2a |
m_bHasReligiousStrength |
bool |
0x30 |
m_availablePlots |
SearchInformation |
0x48 |
m_availableTargets |
TargetPlanning |
0x60 |
m_hasKill |
bool |