0x2f8 |
m_aiController |
FAutoVariable<unsigned int, GameCore::Unit::Instance> |
|
|
0x310 |
m_aiGoal |
FAutoVariable<GameCore::PlotCoord, GameCore::Unit::Instance> |
|
|
0x328 |
m_bIsLevied |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
|
0x340 |
m_aiAbilitiesPossessed |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Unit::Instance> |
|
reads: UnitAbility:AddAbilityCount, UnitAbility:ChangeAbilityCount, UnitAbility:GetAbilities, UnitAbility:GetAbilityCount (+2 more) |
0x368 |
m_abInvalidTerrainTypes |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Unit::Instance> |
|
|
0x390 |
m_abIgnoreTerrainTypes |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Unit::Instance> |
|
|
0x3b8 |
m_abIgnoreFeatureTypes |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Unit::Instance> |
|
|
0x3e0 |
m_aiBonusPointsPerKill |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Unit::Instance> |
|
|
0x408 |
m_aiBonusPointsPerKillStrength |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Unit::Instance> |
|
|
0x430 |
m_aiBypassWallsPromotionClass |
FAutoVariable<Types::HashTable<unsigned char, 1, 0>, GameCore::Unit::Instance> |
|
|
0x468 |
m_aiEnableWallAttackPromotionClass |
FAutoVariable<Types::HashTable<unsigned char, 1, 0>, GameCore::Unit::Instance> |
|
|
0x4a0 |
m_eMilitaryFormation |
FAutoVariable<GameCore::MilitaryFormationTypes, GameCore::Unit::Instance> |
|
writes: Unit:SetMilitaryFormation; reads: Unit:SetMilitaryFormation |
0x4b8 |
m_iDamage |
FAutoVariable<int, GameCore::Unit::Instance> |
|
writes: Unit:ChangeDamage, Unit:SetDamage; reads: Unit:ChangeDamage, Unit:SetDamage, UnitExperience:ChangeExperience |
0x4d0 |
m_iFortifyTurns |
FAutoVariable<int, GameCore::Unit::Instance> |
|
writes: Unit:SetFortifyTurns |
0x4e8 |
m_xMovesRemaining |
FAutoVariable<FixedPointT<8>, GameCore::Unit::Instance> |
|
reads: Unit:IsReadyToAutomate, Unit:IsReadyToMove, Unit:IsReadyToSelect |
0x500 |
m_iAttacksRemaining |
FAutoVariable<int, GameCore::Unit::Instance> |
|
|
0x518 |
m_iOperationTimer |
FAutoVariable<int, GameCore::Unit::Instance> |
|
reads: Unit:IsReadyToMove, Unit:IsReadyToSelect |
0x530 |
m_iBuildCharges |
FAutoVariable<int, GameCore::Unit::Instance> |
0x528 (Windows = Linux − 8; verified) |
|
0x548 |
m_iParkCharges |
FAutoVariable<int, GameCore::Unit::Instance> |
|
|
0x560 |
m_iActionCharges |
FAutoVariable<int, GameCore::Unit::Instance> |
|
writes: Unit:ChangeActionCharges; reads: Unit:ChangeActionCharges |
0x578 |
m_iAirSlotModifier |
FAutoVariable<int, GameCore::Unit::Instance> |
|
|
0x590 |
m_bDominantConquer |
FAutoVariable<bool, GameCore::Unit::Religion> |
|
|
0x5a8 |
m_iUpgradeDiscount |
FAutoVariable<int, GameCore::Unit::Instance> |
|
|
0x5c0 |
m_iDisasterCharges |
FAutoVariable<int, GameCore::Unit::Instance> |
|
|
0x5d8 |
m_iEraStrengthModifier |
FAutoVariable<int, GameCore::Unit::Instance> |
|
|
0x5f0 |
m_iBarbarianTribeIndex |
FAutoVariable<int, GameCore::Unit::Instance> |
|
reads: Unit:IsReadyToSelect |
0x608 |
m_eBarbarianPlayerTarget |
FAutoVariable<GameCore::PlayerTypes, GameCore::Unit::Instance> |
|
|
0x620 |
m_bAttackAfterMoving |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
|
0x638 |
m_iMoveAfterAttacking |
FAutoVariable<int, GameCore::Unit::Instance> |
|
|
0x650 |
m_bIgnoreTerrainCost |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
|
0x668 |
m_bIgnoreZOC |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
reads: Unit:IgnoresZOC |
0x680 |
m_bExertZOC |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
|
0x698 |
m_bCanSeeThroughFeatures |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
|
0x6b0 |
m_bCanSeeThroughTerrain |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
|
0x6c8 |
m_bNeedsMovementCompletion |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
|
0x6e0 |
m_bEligibleToHeal |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
|
0x6f8 |
m_bHasHiddenVisibility |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
reads: Unit:HasHiddenVisibility |
0x710 |
m_bHiddenVisibilityForfeited |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
reads: Unit:HasHiddenVisibility |
0x728 |
m_bNeedsAttention |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
reads: Unit:IsReadyToSelect |
0x740 |
m_bIgnoreResourceMaintenance |
FAutoVariable<bool, GameCore::Unit::Instance> |
|
|
0x758 |
m_kHealthModifiers |
FAutoVariable<GameCore::Unit::HealthModifiers, GameCore::Unit::Instance> |
|
|
0x778 |
m_kHealthReligionModifiers |
FAutoVariable<GameCore::Unit::HealthReligionModifiers, GameCore::Unit::Instance> |
|
|
0x798 |
m_kCombatModifers |
FAutoVariable<GameCore::Unit::CombatModifiers, GameCore::Unit::Instance> |
0x790 (Windows = Linux − 8; verified) |
|
0x830 |
m_kMovementModifiers |
FAutoVariable<GameCore::Unit::MovementModifiers, GameCore::Unit::Instance> |
|
reads: Unit:GetExtraMoves, Unit:IsReadyToSelect |
0x860 |
m_kSightModifiers |
FAutoVariable<GameCore::Unit::SightModifiers, GameCore::Unit::Instance> |
|
|
0x878 |
m_kAttackRangeModifiers |
FAutoVariable<GameCore::Unit::AttackRangeModifiers, GameCore::Unit::Instance> |
|
|
0x890 |
m_kArchaeology |
FAutoVariable<GameCore::Unit::Archaeology, GameCore::Unit::Instance> |
|
|
0x8d0 |
m_kEspionage |
FAutoVariable<GameCore::Unit::Espionage, GameCore::Unit::Instance> |
|
|
0x968 |
m_kExperience |
FAutoVariable<GameCore::Unit::Experience, GameCore::Unit::Instance> |
|
|
0x9c8 |
m_kGreatPerson |
FAutoVariable<GameCore::Unit::GreatPerson, GameCore::Unit::Instance> |
|
reads: Unit:IsGreatPerson |
0x9f0 |
m_kReligion |
FAutoVariable<GameCore::Unit::Religion, GameCore::Unit::Instance> |
|
|
0xa60 |
m_kRockBand |
FAutoVariable<GameCore::Unit::RockBand, GameCore::Unit::Instance> |
|
|
0xb40 |
m_kTrade |
FAutoVariable<GameCore::Unit::Trade, GameCore::Unit::Instance> |
|
|
0xb80 |
m_kSightPlots |
FAutoVariable<Types::Vector<GameCore::Unit::Sight::PlotEntry, Types::LinearAlloc::Default<1, 0> >, GameCore::Unit::Instance> |
|
|
0xba8 |
m_formationID |
FAutoVariable<unsigned int, GameCore::Unit::Instance> |
|
|
0xbc0 |
m_pkFormation |
Formation::Instance* |
|
|
0xbc8 |
m_aiPlanner |
AI::Planning::Instance* |
|
|
0xbd0 |
m_kOperationsDisabled |
FAutoVariable<GameCore::IndexList<bool, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::UnitOperation>, &GameCore::Definitions::GetUnitOperationDefinitions, void>, GameCore::Unit::Instance> |
|
|
0xc00 |
m_kOperations |
FAutoVariable<GameCore::Unit::Operations::OperationQueue, GameCore::Unit::Instance> |
|
|
0xcd8 |
m_kHero |
FAutoVariable<GameCore::Unit::Hero, GameCore::Unit::Instance> |
|
reads: Unit:ChangeDamage, Unit:GetOperationParameter, Unit:GetOperationType, Unit:HasPendingOperations (+5 more) |
0xd00 |
m_ModifierObject |
ModifierObjectReference |
|
reads: Unit:IsHero |