0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Formation::Instance> |
|
0x98 |
m_pPlayer |
Player::Instance* |
|
0xa0 |
m_id |
FAutoVariable<unsigned int, GameCore::Formation::Instance> |
|
0xb8 |
m_kLocation |
FAutoVariable<GameCore::PlotCoord, GameCore::Formation::Instance> |
|
0xd0 |
m_eOwner |
FAutoVariable<GameCore::PlayerTypes, GameCore::Formation::Instance> |
reads: Unit:GetFormationUnitIDs, Unit:GetFormationUnits, Unit:IsReadyToMove, Unit:IsReadyToSelect |
0xe8 |
m_xMovesRemaining |
FAutoVariable<FixedPointT<8>, GameCore::Formation::Instance> |
|
0x100 |
m_eDomain |
FAutoVariable<GameCore::DomainTypes, GameCore::Formation::Instance> |
|
0x118 |
m_bIsEmbarked |
FAutoVariable<bool, GameCore::Formation::Instance> |
|
0x130 |
m_bCanEmbark |
FAutoVariable<bool, GameCore::Formation::Instance> |
|
0x148 |
m_bCanAttack |
FAutoVariable<bool, GameCore::Formation::Instance> |
|
0x160 |
m_bIsRangedCombat |
FAutoVariable<bool, GameCore::Formation::Instance> |
|
0x178 |
m_bCanCapture |
FAutoVariable<bool, GameCore::Formation::Instance> |
|
0x190 |
m_bHasMoved |
FAutoVariable<bool, GameCore::Formation::Instance> |
|
0x1a8 |
m_bHasMovedIntoZOC |
FAutoVariable<bool, GameCore::Formation::Instance> |
reads: Unit:HasMovedIntoZOC |
0x1c0 |
m_bIgnoresZOC |
FAutoVariable<bool, GameCore::Formation::Instance> |
|
0x1d8 |
m_bEvaluatingOperation |
FAutoVariable<bool, GameCore::Formation::Instance> |
|
0x1f0 |
m_kLastPath |
FAutoVariable<GameCore::Pathfinder::ResultNodeArray, GameCore::Formation::Instance> |
|
0x218 |
m_kLastPathCacheLocation |
FAutoVariable<GameCore::PlotCoord, GameCore::Formation::Instance> |
|
0x230 |
m_kUnitIDList |
FAutoVariable<Types::Vector<unsigned int, Types::LinearAlloc::DefaultInline<unsigned int, 4, 1, 51> >, GameCore::Formation::Instance> |
|