0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::Research> |
0x98 |
m_Initialized |
bool |
0xa0 |
m_pPlayer |
Player::Instance* |
0xa8 |
m_priority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::Research> |
0xc0 |
m_techAddedSignal |
Message::Handle |
0xd0 |
m_turnActivatedSignal |
Message::Handle |
0xe0 |
m_turnDeactivatedSignal |
Message::Handle |
0xf0 |
m_startNewTurnSignal |
Message::Handle |
0x100 |
m_offTurnProcessingSignal |
Message::Handle |
0x110 |
m_receivedContractSignal |
Message::Handle |
0x120 |
m_getEfficiencySignal |
Message::Handle |
0x130 |
m_doneOffTurn |
FAutoVariable<bool, GameCore::AI::Research> |
0x148 |
m_treeAnalyzer |
AI::TechAnalyzer |
0x180 |
m_managedContracts |
FAutoVariable<Types::Vector<GameCore::AI::Control::Handle, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Research> |
0x1a8 |
m_boostManager |
FAutoVariable<GameCore::AI::BoostManager, GameCore::AI::Research> |
0x1f8 |
m_treeAnalysis |
FAutoVariable<Types::Vector<GameCore::AI::TechTreeAnalysis, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Research> |
0x220 |
m_turnsToResearchUnit |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Research> |
0x248 |
m_researchTarget |
FAutoVariable<GameCore::TechTypes, GameCore::AI::Research> |
0x260 |
m_favoredTechs |
FAutoVariable<GameCore::IndexList<bool, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Technology>, &GameCore::Definitions::GetTechnologyDefinitions, void>, GameCore::AI::Research> |
0x290 |
m_turnsRemainingOnCurrentResearch |
FAutoVariable<int, GameCore::AI::Research> |
0x2a8 |
m_techModifiers |
Types::Vector<Types::Vector<GameCore::AI::ModifierAnalyzer, Types::LinearAlloc::Default<1, 0> >, Types::LinearAlloc::Default<1, 0> > |