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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::Tactical
GameCore::AI::Tactical — class, size 440 bytes (0x1b8).
| Linux offset |
Member |
Type |
0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::Tactical> |
0x98 |
m_Initialized |
bool |
0xa0 |
m_pPlayer |
Player::Instance* |
0xa8 |
m_prioritizedMoves |
FAutoVariable<GameCore::AI::MoveList, GameCore::AI::Tactical> |
0xe8 |
m_controlId |
FAutoVariable<unsigned int, GameCore::AI::Tactical> |
0x100 |
m_callbacks |
AI::TacticalAiControlCallbacks |
0x110 |
m_controlPriority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::Tactical> |
0x128 |
m_turnActivateSignal |
Message::Handle |
0x138 |
m_turnSignal |
Message::Handle |
0x148 |
m_turnEndSignal |
Message::Handle |
0x158 |
m_turnDeactivatedSignal |
Message::Handle |
0x168 |
m_CurrentTurnUnits |
IdList |
0x180 |
m_usedUnits |
IdList |
0x198 |
m_UnitsForMove |
Types::Vector<GameCore::AI::TacticalUnit, Types::LinearAlloc::Default<1, 0> > |
0x1b0 |
m_zombieType |
UnitAITypes |