0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::Targets> |
|
0x98 |
m_Initialized |
bool |
|
0xa0 |
m_player |
Player::Instance* |
|
0xa8 |
m_prioritizeUnits |
PrioritizeUnitsFcn |
reads: AiMilitary:ScriptForceUpdateTargets |
0xb8 |
m_desiredTargets |
TargetTypeIndexList<bool> |
reads: AiMilitary:ScriptForceUpdateTargets |
0xd8 |
m_releaseTurn |
FAutoVariable<int, GameCore::AI::Targets> |
reads: AiMilitary:ScriptForceUpdateTargets |
0xf0 |
m_newWarStarted |
FAutoVariable<bool, GameCore::AI::Targets> |
|
0x108 |
m_priority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::Targets> |
|
0x120 |
m_turnActivatedSignal |
Message::Handle |
|
0x130 |
m_turnDeactivatedSignal |
Message::Handle |
|
0x140 |
m_plotVisibilitySignal |
Message::Handle |
|
0x150 |
m_cityDestroyedSignal |
Message::Handle |
|
0x160 |
m_playerDestroyedSignal |
Message::Handle |
|
0x170 |
m_playerMetSignal |
Message::Handle |
|
0x180 |
m_unitCapturedSignal |
Message::Handle |
|
0x190 |
m_unitKilledSignal |
Message::Handle |
|
0x1a0 |
m_unitCreatedSignal |
Message::Handle |
|
0x1b0 |
m_unitDamagedBySignal |
Message::Handle |
|
0x1c0 |
m_warStartedSignal |
Message::Handle |
|
0x1d0 |
m_playerIntroducedSignal |
Message::Handle |
|
0x1e0 |
m_mapVisibility |
eastl::map<unsigned int, GameCore::AI::ExplorationInfo, eastl::less<unsigned int>, eastl::allocator> |
reads: AiMilitary:ScriptForceUpdateTargets |
0x210 |
m_mapAreaVisibility |
eastl::map<unsigned int, GameCore::AI::ExplorationInfo, eastl::less<unsigned int>, eastl::allocator> |
reads: AiMilitary:ScriptForceUpdateTargets |
0x240 |
m_targets |
FAutoVariable<GameCore::AI::TargetList, GameCore::AI::Targets> |
|
0x270 |
m_knowledgeBase |
FAutoVariable<GameCore::AI::CivKnowledge, GameCore::AI::Targets> |
reads: AiMilitary:SetScriptedTargetAndRally |
0x9a0 |
m_operationStartPoints |
FAutoVariable<Types::Vector<GameCore::PlotCoord, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Targets> |
reads: AiMilitary:SetScriptedTargetAndRally |