0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_TilesRequired |
int32 |
0x1c |
m_YieldChange |
int32 |
0x20 |
m_AdjacentResourceClass |
Basic |
0x28 |
m_Description |
Basic |
0x30 |
m_ID |
Basic |
0x38 |
m_YieldType |
Basic |
0x40 |
m_AdjacentDistrict |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x50 |
m_AdjacentFeature |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x60 |
m_AdjacentImprovement |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x70 |
m_AdjacentTerrain |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x80 |
m_ObsoleteCivic |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x90 |
m_ObsoleteTech |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xa0 |
m_PrereqCivic |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xb0 |
m_PrereqTech |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xc0 |
m_AdjacentNaturalWonder (bit-field, 1 bits) |
bool |
0xc0 |
m_AdjacentResource (bit-field, 1 bits) |
bool |
0xc0 |
m_AdjacentRiver (bit-field, 1 bits) |
bool |
0xc0 |
m_AdjacentSeaResource (bit-field, 1 bits) |
bool |
0xc0 |
m_AdjacentWonder (bit-field, 1 bits) |
bool |
0xc0 |
m_OtherDistrictAdjacent (bit-field, 1 bits) |
bool |
0xc0 |
m_Self (bit-field, 1 bits) |
bool |
0xc8 |
m_DistrictReference |
const GameCore::Definition::District* |
0xd0 |
m_FeatureReference |
const GameCore::Definition::Feature* |
0xd8 |
m_ImprovementReference |
const GameCore::Definition::Improvement* |
0xe0 |
m_ObsoleteCivicReference |
const GameCore::Definition::Civic* |
0xe8 |
m_ObsoleteTechReference |
const GameCore::Definition::Technology* |
0xf0 |
m_PrereqCivicReference |
const GameCore::Definition::Civic* |
0xf8 |
m_PrereqTechReference |
const GameCore::Definition::Technology* |
0x100 |
m_TerrainReference |
const GameCore::Definition::Terrain* |
0x108 |
m_YieldTypeReference |
const GameCore::Definition::Yield* |