Home › Class layouts › Definition › Definition::AiBuildSpecialization

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::AiBuildSpecialization

GameCore::Definition::AiBuildSpecialization — class, size 88 bytes (0x58).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_PriorityOffset int32
0x20 m_PrioritizationYield Basic
0x28 m_SpecializationType Basic
0x30 m_BuildingYield Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x40 m_IncludeDefense (bit-field, 1 bits) bool
0x40 m_IncludeMilitaryUnits (bit-field, 1 bits) bool
0x40 m_IncludePopulation (bit-field, 1 bits) bool
0x40 m_IncludeTradeUnits (bit-field, 1 bits) bool
0x48 m_PriorityReference const GameCore::Definition::Yield*
0x50 m_YieldReference const GameCore::Definition::Yield*