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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::BarbarianAttackForce

GameCore::Definition::BarbarianAttackForce — class, size 176 bytes (0xb0).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_AttackForceTypeHash uint32
0x1c m_NumMeleeUnits int32
0x20 m_NumRangeUnits int32
0x24 m_NumSiegeUnits int32
0x28 m_NumSupportUnits int32
0x2c m_SpawnRate int32
0x30 m_AttackForceType Basic
0x38 m_MaxTargetDifficulty Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x48 m_MeleeTag Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x58 m_MinTargetDifficulty Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x68 m_RangeTag Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x78 m_SiegeTag Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x88 m_SupportTag Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x98 m_RaidingForce (bit-field, 1 bits) bool
0xa0 m_MaxDifficultyReference const GameCore::Definition::Difficulty*
0xa8 m_MinDifficultyReference const GameCore::Definition::Difficulty*