0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_AttackForceTypeHash |
uint32 |
0x1c |
m_NumMeleeUnits |
int32 |
0x20 |
m_NumRangeUnits |
int32 |
0x24 |
m_NumSiegeUnits |
int32 |
0x28 |
m_NumSupportUnits |
int32 |
0x2c |
m_SpawnRate |
int32 |
0x30 |
m_AttackForceType |
Basic |
0x38 |
m_MaxTargetDifficulty |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x48 |
m_MeleeTag |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x58 |
m_MinTargetDifficulty |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x68 |
m_RangeTag |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x78 |
m_SiegeTag |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x88 |
m_SupportTag |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x98 |
m_RaidingForce (bit-field, 1 bits) |
bool |
0xa0 |
m_MaxDifficultyReference |
const GameCore::Definition::Difficulty* |
0xa8 |
m_MinDifficultyReference |
const GameCore::Definition::Difficulty* |