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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Definition::BarbarianTribe
GameCore::Definition::BarbarianTribe — class, size 232 bytes (0xe8).
Bases: Definition::IProperties at 0x0
| Linux offset |
Member |
Type |
0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_TribeTypeHash |
uint32 |
0x1c |
m_CityAttackBoldness |
int32 |
0x20 |
m_PercentRangedUnits |
int32 |
0x24 |
m_RaidingBoldness |
int32 |
0x28 |
m_ResourceRange |
int32 |
0x2c |
m_TurnsToWarriorSpawn |
int32 |
0x30 |
m_CityAttackOperation |
Basic |
0x38 |
m_DefenderTag |
Basic |
0x40 |
m_MeleeTag |
Basic |
0x48 |
m_RaidingBehaviorTree |
Basic |
0x50 |
m_RangedTag |
Basic |
0x58 |
m_ScoutingBehaviorTree |
Basic |
0x60 |
m_ScoutTag |
Basic |
0x68 |
m_SiegeTag |
Basic |
0x70 |
m_TribeType |
Basic |
0x78 |
m_Name |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x88 |
m_RequiredResource |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x98 |
m_SupportTag |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xa8 |
m_IsCoastal (bit-field, 1 bits) |
bool |
0xb0 |
m_AttackCollection |
BarbarianAttackForceReferenceCollection |
0xc8 |
m_RequiredResourceReference |
const GameCore::Definition::Resource* |
0xd0 |
m_TribeNames |
BarbarianTribeNameReferenceCollection |