Home › Class layouts › Definition › Definition::BarbarianTribe

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::BarbarianTribe

GameCore::Definition::BarbarianTribe — class, size 232 bytes (0xe8).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_TribeTypeHash uint32
0x1c m_CityAttackBoldness int32
0x20 m_PercentRangedUnits int32
0x24 m_RaidingBoldness int32
0x28 m_ResourceRange int32
0x2c m_TurnsToWarriorSpawn int32
0x30 m_CityAttackOperation Basic
0x38 m_DefenderTag Basic
0x40 m_MeleeTag Basic
0x48 m_RaidingBehaviorTree Basic
0x50 m_RangedTag Basic
0x58 m_ScoutingBehaviorTree Basic
0x60 m_ScoutTag Basic
0x68 m_SiegeTag Basic
0x70 m_TribeType Basic
0x78 m_Name Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x88 m_RequiredResource Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x98 m_SupportTag Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0xa8 m_IsCoastal (bit-field, 1 bits) bool
0xb0 m_AttackCollection BarbarianAttackForceReferenceCollection
0xc8 m_RequiredResourceReference const GameCore::Definition::Resource*
0xd0 m_TribeNames BarbarianTribeNameReferenceCollection