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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Definition::BarbarianTribeName
GameCore::Definition::BarbarianTribeName — class, size 160 bytes (0xa0).
Bases: Definition::IProperties at 0x0
| Linux offset |
Member |
Type |
0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_TribeNameTypeHash |
uint32 |
0x1c |
m_NumMilitary |
Optional<int> |
0x24 |
m_NumScouts |
Optional<int> |
0x2c |
m_PercentRangedUnits |
Optional<int> |
0x34 |
m_RaidingBoldness |
Optional<int> |
0x3c |
m_TurnsToWarriorSpawn |
Optional<int> |
0x48 |
m_TribeDisplayName |
Basic |
0x50 |
m_TribeNameType |
Basic |
0x58 |
m_TribeType |
Basic |
0x60 |
m_RaidingBehaviorTree |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x70 |
m_ScoutingBehaviorTree |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x80 |
m_AttackCollection |
BarbarianAttackForceReferenceCollection |
0x98 |
m_TribeTypeReference |
const GameCore::Definition::BarbarianTribe* |