Home › Class layouts › Definition › Definition::BarbarianTribeName

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::BarbarianTribeName

GameCore::Definition::BarbarianTribeName — class, size 160 bytes (0xa0).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_TribeNameTypeHash uint32
0x1c m_NumMilitary Optional<int>
0x24 m_NumScouts Optional<int>
0x2c m_PercentRangedUnits Optional<int>
0x34 m_RaidingBoldness Optional<int>
0x3c m_TurnsToWarriorSpawn Optional<int>
0x48 m_TribeDisplayName Basic
0x50 m_TribeNameType Basic
0x58 m_TribeType Basic
0x60 m_RaidingBehaviorTree Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x70 m_ScoutingBehaviorTree Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x80 m_AttackCollection BarbarianAttackForceReferenceCollection
0x98 m_TribeTypeReference const GameCore::Definition::BarbarianTribe*