0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_Boost |
int32 |
0x1c |
m_BoostID |
int32 |
0x20 |
m_NumItems |
int32 |
0x24 |
m_TriggerId |
int32 |
0x28 |
m_BoostClass |
Basic |
0x30 |
m_TriggerDescription |
Basic |
0x38 |
m_TriggerLongDescription |
Basic |
0x40 |
m_BoostingCivicType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x50 |
m_BoostingTechType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x60 |
m_BuildingType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x70 |
m_CivicType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x80 |
m_DistrictType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x90 |
m_GovernmentSlotType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xa0 |
m_GovernmentTierType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xb0 |
m_ImprovementType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xc0 |
m_RequirementSetId |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xd0 |
m_ResourceType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xe0 |
m_TechnologyType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xf0 |
m_Unit1Type |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x100 |
m_Unit2Type |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x110 |
m_RequiresResource (bit-field, 1 bits) |
bool |
0x118 |
m_BoostingCivicReference |
const GameCore::Definition::Civic* |
0x120 |
m_BoostingTechReference |
const GameCore::Definition::Technology* |
0x128 |
m_BoostReference |
const GameCore::Definition::BoostName* |
0x130 |
m_BuildingReference |
const GameCore::Definition::Building* |
0x138 |
m_CivicReference |
const GameCore::Definition::Civic* |
0x140 |
m_DistrictReference |
const GameCore::Definition::District* |
0x148 |
m_GovernmentTierReference |
const GameCore::Definition::GovernmentTier* |
0x150 |
m_ImprovementReference |
const GameCore::Definition::Improvement* |
0x158 |
m_ResourceReference |
const GameCore::Definition::Resource* |
0x160 |
m_TechnologyReference |
const GameCore::Definition::Technology* |
0x168 |
m_Unit1Reference |
const GameCore::Definition::Unit* |
0x170 |
m_Unit2Reference |
const GameCore::Definition::Unit* |