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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::BoostHandler

GameCore::Definition::BoostHandler — class, size 152 bytes (0x98).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_OperationNameHash uint32
0x1c m_UniquenessTagHash uint32
0x20 m_WinnowFunctionHash uint32
0x28 m_TechBoostType Basic
0x30 m_BehaviorTree Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x40 m_HandlerId Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x50 m_LuaScript Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x60 m_OperationName Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x70 m_UniquenessTag Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x80 m_WinnowFunction Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x90 m_BoostTypeReference const GameCore::Definition::BoostName*