0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_BuildingTypeHash |
uint32 |
0x1c |
m_CostMultiplierPerSeaLevel |
int32 |
0x20 |
m_CostMultiplierPerTile |
int32 |
0x24 |
m_EntertainmentBonusWithPower |
int32 |
0x28 |
m_RequiredPower |
int32 |
0x30 |
m_BuildingType |
Basic |
0x38 |
m_ResourceTypeConvertedToPower |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x48 |
m_BlocksCoastalFlooding (bit-field, 1 bits) |
bool |
0x48 |
m_Bridge (bit-field, 1 bits) |
bool |
0x48 |
m_CanalWonder (bit-field, 1 bits) |
bool |
0x48 |
m_NuclearReactor (bit-field, 1 bits) |
bool |
0x48 |
m_Pillage (bit-field, 1 bits) |
bool |
0x48 |
m_PreventsDrought (bit-field, 1 bits) |
bool |
0x48 |
m_PreventsFloods (bit-field, 1 bits) |
bool |
0x50 |
m_BuildingReference |
const GameCore::Definition::Building* |
0x58 |
m_ResourceTypeConvertedToPowerReference |
const GameCore::Definition::Resource* |