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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::Civilization

GameCore::Definition::Civilization — class, size 288 bytes (0x120).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_CivilizationTypeHash uint32
0x1c m_RandomCityNameDepth int32
0x20 m_Adjective Basic
0x28 m_CivilizationType Basic
0x30 m_StartingCivilizationLevelType Basic
0x38 m_Description Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x48 m_Ethnicity Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x58 m_Name Basic
0x60 m_CitizenNameCollection CivilizationCitizenNameReferenceCollection
0x78 m_CityNameCollection CityNameReferenceCollection
0x90 m_ReligionCollection ReligionReferenceCollection
0xa8 m_StartBiasFeatureCollection StartBiasFeatureReferenceCollection
0xc0 m_StartBiasResourceCollection StartBiasResourceReferenceCollection
0xd8 m_StartBiasRiverCollection StartBiasRiverReferenceCollection
0xf0 m_StartBiasTerrainCollection StartBiasTerrainReferenceCollection
0x108 m_TraitCollection TraitReferenceCollection