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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Definition::DiplomaticStateAction
GameCore::Definition::DiplomaticStateAction — class, size 80 bytes (0x50).
Bases: Definition::IProperties at 0x0
| Linux offset |
Member |
Type |
0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_Cost |
int32 |
0x1c |
m_DiplomaticActionType |
int32 |
0x20 |
m_StateType |
int32 |
0x24 |
m_Worth |
int32 |
0x28 |
m_TransitionToState |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x38 |
m_AiAllowed (bit-field, 1 bits) |
bool |
0x38 |
m_TeamOnly (bit-field, 1 bits) |
bool |
0x40 |
m_DiplomaticActionReference |
const GameCore::Definition::DiplomaticAction* |
0x48 |
m_TransitionStateReference |
const GameCore::Definition::DiplomaticState* |