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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::DiplomaticStateTransition

GameCore::Definition::DiplomaticStateTransition — class, size 136 bytes (0x88).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_AllowTransitionCheckHash uint32
0x1c m_OnTransitionActionHash uint32
0x20 m_ThrottleTurns int32
0x24 m_AllowTransitionMax Optional<int>
0x2c m_AllowTransitionMin Optional<int>
0x34 m_RequireTransitionMax Optional<int>
0x3c m_RequireTransitionMin Optional<int>
0x48 m_BaseState Basic
0x50 m_TransitionState Basic
0x58 m_AllowTransitionCheck Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x68 m_OnTransitionAction Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x78 m_BaseStateReference const GameCore::Definition::DiplomaticState*
0x80 m_TransitionStateReference const GameCore::Definition::DiplomaticState*

Virtual functions

Slot order of the class's own vtable (inferred, see Virtual function tables). A virtual call call [vptr+offset] uses the byte offset. Owner is shown when the entry is inherited or overridden elsewhere.

Slot Offset Method Address in current build
0 0x0 \~DiplomaticStateTransition 0x7b0640