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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::Feature

GameCore::Definition::Feature — class, size 456 bytes (0x1c8).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_FeatureTypeHash uint32
0x1c m_AddCivicHash uint32
0x20 m_RemoveTechHash uint32
0x24 m_AntiquityPriority int32
0x28 m_Appeal int32
0x2c m_DangerValue int32
0x30 m_DefenseModifier int32
0x34 m_MaxDistanceLand int32
0x38 m_MinDistanceLand int32
0x3c m_MinDistanceNW int32
0x40 m_MovementChange int32
0x44 m_SightThroughModifier int32
0x48 m_Tiles int32
0x50 m_FeatureType Basic
0x58 m_Name Basic
0x60 m_AddCivic Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x70 m_CustomPlacement Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x80 m_Description Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x90 m_Quote Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0xa0 m_QuoteAudio Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0xb0 m_RemoveTech Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0xc0 m_AddsFreshWater (bit-field, 1 bits) bool
0xc0 m_Adjacent (bit-field, 1 bits) bool
0xc0 m_Coast (bit-field, 1 bits) bool
0xc0 m_DoubleAdjacentTerrainYield (bit-field, 1 bits) bool
0xc0 m_FollowRulesInWB (bit-field, 1 bits) bool
0xc0 m_Forest (bit-field, 1 bits) bool
0xc0 m_Impassable (bit-field, 1 bits) bool
0xc0 m_Lake (bit-field, 1 bits) bool
0xc1 m_NaturalWonder (bit-field, 1 bits) bool
0xc1 m_NoAdjacentFeatures (bit-field, 1 bits) bool
0xc1 m_NoCoast (bit-field, 1 bits) bool
0xc1 m_NoResource (bit-field, 1 bits) bool
0xc1 m_NoRiver (bit-field, 1 bits) bool
0xc1 m_NotCliff (bit-field, 1 bits) bool
0xc1 m_NotNearFeature (bit-field, 1 bits) bool
0xc1 m_Removable (bit-field, 1 bits) bool
0xc2 m_RequiresRiver (bit-field, 1 bits) bool
0xc2 m_Settlement (bit-field, 1 bits) bool
0xc8 m_AddCivicReference const GameCore::Definition::Civic*
0xd0 m_AdjacentFeatures FeatureReferenceCollection
0xe8 m_AdjacentTerrains TerrainReferenceCollection
0x100 m_AdjacentYields Feature_AdjacentYieldReferenceCollection
0x118 m_FeatureRemoveCollection Feature_RemoveReferenceCollection
0x130 m_NotAdjacentTerrains TerrainReferenceCollection
0x148 m_NotNearFeatures FeatureReferenceCollection
0x160 m_RemoveTechReference const GameCore::Definition::Technology*
0x168 m_StartBiasFeatureCollection StartBiasFeatureReferenceCollection
0x180 m_UnitMovements Feature_UnitMovementReferenceCollection
0x198 m_ValidTerrains TerrainReferenceCollection
0x1b0 m_YieldChanges Feature_YieldChangeReferenceCollection