0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_FeatureTypeHash |
uint32 |
0x1c |
m_AddCivicHash |
uint32 |
0x20 |
m_RemoveTechHash |
uint32 |
0x24 |
m_AntiquityPriority |
int32 |
0x28 |
m_Appeal |
int32 |
0x2c |
m_DangerValue |
int32 |
0x30 |
m_DefenseModifier |
int32 |
0x34 |
m_MaxDistanceLand |
int32 |
0x38 |
m_MinDistanceLand |
int32 |
0x3c |
m_MinDistanceNW |
int32 |
0x40 |
m_MovementChange |
int32 |
0x44 |
m_SightThroughModifier |
int32 |
0x48 |
m_Tiles |
int32 |
0x50 |
m_FeatureType |
Basic |
0x58 |
m_Name |
Basic |
0x60 |
m_AddCivic |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x70 |
m_CustomPlacement |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x80 |
m_Description |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x90 |
m_Quote |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xa0 |
m_QuoteAudio |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xb0 |
m_RemoveTech |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xc0 |
m_AddsFreshWater (bit-field, 1 bits) |
bool |
0xc0 |
m_Adjacent (bit-field, 1 bits) |
bool |
0xc0 |
m_Coast (bit-field, 1 bits) |
bool |
0xc0 |
m_DoubleAdjacentTerrainYield (bit-field, 1 bits) |
bool |
0xc0 |
m_FollowRulesInWB (bit-field, 1 bits) |
bool |
0xc0 |
m_Forest (bit-field, 1 bits) |
bool |
0xc0 |
m_Impassable (bit-field, 1 bits) |
bool |
0xc0 |
m_Lake (bit-field, 1 bits) |
bool |
0xc1 |
m_NaturalWonder (bit-field, 1 bits) |
bool |
0xc1 |
m_NoAdjacentFeatures (bit-field, 1 bits) |
bool |
0xc1 |
m_NoCoast (bit-field, 1 bits) |
bool |
0xc1 |
m_NoResource (bit-field, 1 bits) |
bool |
0xc1 |
m_NoRiver (bit-field, 1 bits) |
bool |
0xc1 |
m_NotCliff (bit-field, 1 bits) |
bool |
0xc1 |
m_NotNearFeature (bit-field, 1 bits) |
bool |
0xc1 |
m_Removable (bit-field, 1 bits) |
bool |
0xc2 |
m_RequiresRiver (bit-field, 1 bits) |
bool |
0xc2 |
m_Settlement (bit-field, 1 bits) |
bool |
0xc8 |
m_AddCivicReference |
const GameCore::Definition::Civic* |
0xd0 |
m_AdjacentFeatures |
FeatureReferenceCollection |
0xe8 |
m_AdjacentTerrains |
TerrainReferenceCollection |
0x100 |
m_AdjacentYields |
Feature_AdjacentYieldReferenceCollection |
0x118 |
m_FeatureRemoveCollection |
Feature_RemoveReferenceCollection |
0x130 |
m_NotAdjacentTerrains |
TerrainReferenceCollection |
0x148 |
m_NotNearFeatures |
FeatureReferenceCollection |
0x160 |
m_RemoveTechReference |
const GameCore::Definition::Technology* |
0x168 |
m_StartBiasFeatureCollection |
StartBiasFeatureReferenceCollection |
0x180 |
m_UnitMovements |
Feature_UnitMovementReferenceCollection |
0x198 |
m_ValidTerrains |
TerrainReferenceCollection |
0x1b0 |
m_YieldChanges |
Feature_YieldChangeReferenceCollection |