Home › Class layouts › Definition › Definition::GameSpeed
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Definition::GameSpeed
GameCore::Definition::GameSpeed — class, size 136 bytes (0x88).
Bases: Definition::IProperties at 0x0
| Linux offset |
Member |
Type |
0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_GameSpeedTypeHash |
uint32 |
0x1c |
m_CivicUnlockMaxCost |
int32 |
0x20 |
m_CivicUnlockMinCost |
int32 |
0x24 |
m_CivicUnlockPerTurnDrop |
int32 |
0x28 |
m_CostMultiplier |
int32 |
0x30 |
m_GameSpeedType |
Basic |
0x38 |
m_Description |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x48 |
m_Name |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x58 |
m_GameSpeedScalingCollection |
GameSpeed_ScalingReferenceCollection |
0x70 |
m_GameSpeedTurnCollection |
GameSpeed_TurnReferenceCollection |