0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_DomainHash |
uint32 |
0x1c |
m_ImprovementTypeHash |
uint32 |
0x20 |
m_PlunderTypeHash |
uint32 |
0x24 |
m_ImprovementOnRemoveHash |
uint32 |
0x28 |
m_YieldFromAppealHash |
uint32 |
0x2c |
m_AirSlots |
int32 |
0x30 |
m_Appeal |
int32 |
0x34 |
m_DefenseModifier |
int32 |
0x38 |
m_DispersalGold |
int32 |
0x3c |
m_GrantFortification |
int32 |
0x40 |
m_Housing |
int32 |
0x44 |
m_MovementChange |
int32 |
0x48 |
m_PlunderAmount |
int32 |
0x4c |
m_ReligiousUnitHealRate |
int32 |
0x50 |
m_RequiresRiver |
int32 |
0x54 |
m_TilesRequired |
int32 |
0x58 |
m_ValidAdjacentTerrainAmount |
int32 |
0x5c |
m_WeaponSlots |
int32 |
0x60 |
m_YieldFromAppealPercent |
int32 |
0x64 |
m_GoodyRange |
Optional<int> |
0x6c |
m_MinimumAppeal |
Optional<int> |
0x74 |
m_TilesPerGoody |
Optional<int> |
0x80 |
m_Domain |
Basic |
0x88 |
m_Icon |
Basic |
0x90 |
m_ImprovementType |
Basic |
0x98 |
m_Name |
Basic |
0xa0 |
m_PlunderType |
Basic |
0xa8 |
m_Description |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xb8 |
m_ImprovementOnRemove |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xc8 |
m_PrereqCivic |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xd8 |
m_PrereqTech |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xe8 |
m_TraitType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xf8 |
m_YieldFromAppeal |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x108 |
m_AdjacentSeaResource (bit-field, 1 bits) |
bool |
0x108 |
m_AdjacentToLand (bit-field, 1 bits) |
bool |
0x108 |
m_BarbarianCamp (bit-field, 1 bits) |
bool |
0x108 |
m_BuildInLine (bit-field, 1 bits) |
bool |
0x108 |
m_BuildOnFrontier (bit-field, 1 bits) |
bool |
0x108 |
m_Buildable (bit-field, 1 bits) |
bool |
0x108 |
m_CanBuildOutsideTerritory (bit-field, 1 bits) |
bool |
0x108 |
m_Capturable (bit-field, 1 bits) |
bool |
0x109 |
m_Coast (bit-field, 1 bits) |
bool |
0x109 |
m_EnforceTerrain (bit-field, 1 bits) |
bool |
0x109 |
m_Goody (bit-field, 1 bits) |
bool |
0x109 |
m_GoodyNotify (bit-field, 1 bits) |
bool |
0x109 |
m_NoAdjacentSpecialtyDistrict (bit-field, 1 bits) |
bool |
0x109 |
m_OnePerCity (bit-field, 1 bits) |
bool |
0x109 |
m_OnlyOpenBorders (bit-field, 1 bits) |
bool |
0x109 |
m_Removable (bit-field, 1 bits) |
bool |
0x10a |
m_RemoveOnEntry (bit-field, 1 bits) |
bool |
0x10a |
m_RequiresAdjacentBonusOrLuxury (bit-field, 1 bits) |
bool |
0x10a |
m_RequiresAdjacentLuxury (bit-field, 1 bits) |
bool |
0x10a |
m_SameAdjacentValid (bit-field, 1 bits) |
bool |
0x10a |
m_Workable (bit-field, 1 bits) |
bool |
0x110 |
m_AdjacencyYieldChanges |
Improvement_AdjacencyReferenceCollection |
0x128 |
m_BonusYieldChanges |
Improvement_BonusYieldChangeReferenceCollection |
0x140 |
m_InvalidAdjacentFeature |
Improvement_InvalidAdjacentFeatureReferenceCollection |
0x158 |
m_PrereqCivicReference |
const GameCore::Definition::Civic* |
0x160 |
m_PrereqTechReference |
const GameCore::Definition::Technology* |
0x168 |
m_TourismCollection |
Improvement_TourismReferenceCollection |
0x180 |
m_TraitReference |
const GameCore::Definition::Trait* |
0x188 |
m_ValidAdjacentResources |
Improvement_ValidAdjacentResourceReferenceCollection |
0x1a0 |
m_ValidAdjacentTerrains |
Improvement_ValidAdjacentTerrainReferenceCollection |
0x1b8 |
m_ValidBuildUnits |
Improvement_ValidBuildUnitReferenceCollection |
0x1d0 |
m_ValidFeatures |
FeatureReferenceCollection |
0x1e8 |
m_ValidResources |
Improvement_ValidResourceReferenceCollection |
0x200 |
m_ValidTerrains |
TerrainReferenceCollection |
0x218 |
m_YieldChanges |
Improvement_YieldChangeReferenceCollection |
0x230 |
m_YieldFromAppealReference |
const GameCore::Definition::Yield* |