0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_CostProgressionModelHash |
uint32 |
0x1c |
m_ProjectTypeHash |
uint32 |
0x20 |
m_Cost |
int32 |
0x24 |
m_CostProgressionParam1 |
int32 |
0x28 |
m_AmenitiesWhileActive |
Optional<int> |
0x30 |
m_MaxPlayerInstances |
Optional<int> |
0x38 |
m_CostProgressionModel |
Basic |
0x40 |
m_Name |
Basic |
0x48 |
m_ProjectType |
Basic |
0x50 |
m_ShortName |
Basic |
0x58 |
m_AdvisorType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x68 |
m_Description |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x78 |
m_PopupText |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x88 |
m_PrereqCivic |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x98 |
m_PrereqDistrict |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xa8 |
m_PrereqResource |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xb8 |
m_PrereqTech |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xc8 |
m_RequiredBuilding |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xd8 |
m_VisualBuildingType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xe8 |
m_OuterDefenseRepair (bit-field, 1 bits) |
bool |
0xe8 |
m_SpaceRace (bit-field, 1 bits) |
bool |
0xe8 |
m_UnlocksFromEffect (bit-field, 1 bits) |
bool |
0xe8 |
m_WMD (bit-field, 1 bits) |
bool |
0xf0 |
m_AntecedantProjectCollectionReference |
ProjectPrereqReferenceCollection |
0x108 |
m_GreatPersonPointsReference |
Project_GreatPersonPointReferenceCollection |
0x120 |
m_PrereqCivicReference |
const GameCore::Definition::Civic* |
0x128 |
m_PrereqDistrictReference |
const GameCore::Definition::District* |
0x130 |
m_PrereqProjectCollectionReference |
ProjectPrereqReferenceCollection |
0x148 |
m_PrereqResourceReference |
const GameCore::Definition::Resource* |
0x150 |
m_PrereqTechReference |
const GameCore::Definition::Technology* |
0x158 |
m_RequiredBuildingReference |
const GameCore::Definition::Building* |
0x160 |
m_VisualBuildingReference |
const GameCore::Definition::Building* |
0x168 |
m_YieldConversionsCollectionReference |
Project_YieldConversionReferenceCollection |