Home › Class layouts › Definition › Definition::Project

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::Project

GameCore::Definition::Project — class, size 384 bytes (0x180).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_CostProgressionModelHash uint32
0x1c m_ProjectTypeHash uint32
0x20 m_Cost int32
0x24 m_CostProgressionParam1 int32
0x28 m_AmenitiesWhileActive Optional<int>
0x30 m_MaxPlayerInstances Optional<int>
0x38 m_CostProgressionModel Basic
0x40 m_Name Basic
0x48 m_ProjectType Basic
0x50 m_ShortName Basic
0x58 m_AdvisorType Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x68 m_Description Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x78 m_PopupText Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x88 m_PrereqCivic Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x98 m_PrereqDistrict Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0xa8 m_PrereqResource Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0xb8 m_PrereqTech Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0xc8 m_RequiredBuilding Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0xd8 m_VisualBuildingType Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0xe8 m_OuterDefenseRepair (bit-field, 1 bits) bool
0xe8 m_SpaceRace (bit-field, 1 bits) bool
0xe8 m_UnlocksFromEffect (bit-field, 1 bits) bool
0xe8 m_WMD (bit-field, 1 bits) bool
0xf0 m_AntecedantProjectCollectionReference ProjectPrereqReferenceCollection
0x108 m_GreatPersonPointsReference Project_GreatPersonPointReferenceCollection
0x120 m_PrereqCivicReference const GameCore::Definition::Civic*
0x128 m_PrereqDistrictReference const GameCore::Definition::District*
0x130 m_PrereqProjectCollectionReference ProjectPrereqReferenceCollection
0x148 m_PrereqResourceReference const GameCore::Definition::Resource*
0x150 m_PrereqTechReference const GameCore::Definition::Technology*
0x158 m_RequiredBuildingReference const GameCore::Definition::Building*
0x160 m_VisualBuildingReference const GameCore::Definition::Building*
0x168 m_YieldConversionsCollectionReference Project_YieldConversionReferenceCollection