0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_ProjectTypeHash |
uint32 |
0x1c |
m_CreateBuildingHash |
uint32 |
0x20 |
m_RequiredBuildingHash |
uint32 |
0x24 |
m_ReligiousPressureModifier |
int32 |
0x28 |
m_RequiredPowerWhileActive |
int32 |
0x2c |
m_MaxSimultaneousInstances |
Optional<int> |
0x38 |
m_ProjectType |
Basic |
0x40 |
m_CreateBuilding |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x50 |
m_RequiredBuilding |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x60 |
m_UnlocksFromEffect (bit-field, 1 bits) |
bool |
0x61 |
m_FullyPoweredWhileActive |
Optional<bool> |
0x68 |
m_BuildingCostCollectionReference |
Project_BuildingCostReferenceCollection |
0x80 |
m_CreateBuildingReference |
const GameCore::Definition::Building* |
0x88 |
m_EmergencyScoreCollectionReference |
EmergencyScoreSourceReferenceCollection |
0xa0 |
m_RequiredBuildingReference |
const GameCore::Definition::Building* |