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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::Project_XP2

GameCore::Definition::Project_XP2 — class, size 168 bytes (0xa8).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_ProjectTypeHash uint32
0x1c m_CreateBuildingHash uint32
0x20 m_RequiredBuildingHash uint32
0x24 m_ReligiousPressureModifier int32
0x28 m_RequiredPowerWhileActive int32
0x2c m_MaxSimultaneousInstances Optional<int>
0x38 m_ProjectType Basic
0x40 m_CreateBuilding Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x50 m_RequiredBuilding Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x60 m_UnlocksFromEffect (bit-field, 1 bits) bool
0x61 m_FullyPoweredWhileActive Optional<bool>
0x68 m_BuildingCostCollectionReference Project_BuildingCostReferenceCollection
0x80 m_CreateBuildingReference const GameCore::Definition::Building*
0x88 m_EmergencyScoreCollectionReference EmergencyScoreSourceReferenceCollection
0xa0 m_RequiredBuildingReference const GameCore::Definition::Building*