Home › Class layouts › Definition › Definition::RandomEvent_Damage

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::RandomEvent_Damage

GameCore::Definition::RandomEvent_Damage — class, size 104 bytes (0x68).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_DamageTypeHash uint32
0x1c m_RandomEventTypeHash uint32
0x20 m_ExtraRangePercentage int32
0x24 m_FalloutDuration int32
0x28 m_MaxHP int32
0x2c m_MinHP int32
0x30 m_Percentage int32
0x34 m_CoastalLowlandPercentage Optional<int>
0x3c m_MaxTurn Optional<int>
0x44 m_MinTurn Optional<int>
0x50 m_DamageType Basic
0x58 m_RandomEventType Basic
0x60 m_RandomEventReference const GameCore::Definition::RandomEvent*

Virtual functions

Slot order of the class's own vtable (inferred, see Virtual function tables). A virtual call call [vptr+offset] uses the byte offset. Owner is shown when the entry is inherited or overridden elsewhere.

Slot Offset Method Address in current build
0 0x0 \~RandomEvent_Damage 0x7b1980