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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Definition::RandomEvent_Damage
GameCore::Definition::RandomEvent_Damage — class, size 104 bytes (0x68).
Bases: Definition::IProperties at 0x0
| Linux offset |
Member |
Type |
0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_DamageTypeHash |
uint32 |
0x1c |
m_RandomEventTypeHash |
uint32 |
0x20 |
m_ExtraRangePercentage |
int32 |
0x24 |
m_FalloutDuration |
int32 |
0x28 |
m_MaxHP |
int32 |
0x2c |
m_MinHP |
int32 |
0x30 |
m_Percentage |
int32 |
0x34 |
m_CoastalLowlandPercentage |
Optional<int> |
0x3c |
m_MaxTurn |
Optional<int> |
0x44 |
m_MinTurn |
Optional<int> |
0x50 |
m_DamageType |
Basic |
0x58 |
m_RandomEventType |
Basic |
0x60 |
m_RandomEventReference |
const GameCore::Definition::RandomEvent* |
Virtual functions
Slot order of the class's own vtable (inferred, see Virtual function tables). A virtual call call [vptr+offset] uses the byte offset. Owner is shown when the entry is inherited or overridden elsewhere.
| Slot |
Offset |
Method |
Address in current build |
| 0 |
0x0 |
\~RandomEvent_Damage |
0x7b1980 |