0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_LineItemTypeHash |
uint32 |
0x1c |
m_TieBreakerPriority |
int32 |
0x20 |
m_Multiplier |
float |
0x28 |
m_Category |
Basic |
0x30 |
m_LineItemType |
Basic |
0x38 |
m_Name |
Basic |
0x40 |
m_Buildings (bit-field, 1 bits) |
bool |
0x40 |
m_Cities (bit-field, 1 bits) |
bool |
0x40 |
m_Civics (bit-field, 1 bits) |
bool |
0x40 |
m_Converted (bit-field, 1 bits) |
bool |
0x40 |
m_Districts (bit-field, 1 bits) |
bool |
0x40 |
m_EraScore (bit-field, 1 bits) |
bool |
0x40 |
m_GoldPerTurn (bit-field, 1 bits) |
bool |
0x40 |
m_GreatPeople (bit-field, 1 bits) |
bool |
0x41 |
m_Pillage (bit-field, 1 bits) |
bool |
0x41 |
m_Population (bit-field, 1 bits) |
bool |
0x41 |
m_Religion (bit-field, 1 bits) |
bool |
0x41 |
m_ScaleByCost (bit-field, 1 bits) |
bool |
0x41 |
m_ScoringScenario1 (bit-field, 1 bits) |
bool |
0x41 |
m_ScoringScenario2 (bit-field, 1 bits) |
bool |
0x41 |
m_ScoringScenario3 (bit-field, 1 bits) |
bool |
0x41 |
m_Techs (bit-field, 1 bits) |
bool |
0x42 |
m_Trade (bit-field, 1 bits) |
bool |
0x42 |
m_Wonders (bit-field, 1 bits) |
bool |
0x48 |
m_CategoryReference |
const GameCore::Definition::ScoringCategory* |