Home › Class layouts › Definition › Definition::Strategy
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Definition::Strategy
GameCore::Definition::Strategy — class, size 136 bytes (0x88).
Bases: Definition::IProperties at 0x0
| Linux offset |
Member |
Type |
0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_StrategyTypeHash |
uint32 |
0x1c |
m_NumConditionsNeeded |
int32 |
0x20 |
m_StrategyType |
Basic |
0x28 |
m_VictoryType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x38 |
m_ConditionCollection |
StrategyConditionReferenceCollection |
0x50 |
m_PriorityCollection |
Strategy_PriorityReferenceCollection |
0x68 |
m_VictoryReference |
const GameCore::Definition::Victory* |
0x70 |
m_YieldCollection |
Strategy_YieldPriorityReferenceCollection |