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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Definition::Strategy_YieldPriority
GameCore::Definition::Strategy_YieldPriority — class, size 96 bytes (0x60).
Bases: Definition::IProperties at 0x0
| Linux offset |
Member |
Type |
0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_PercentageDelta |
int32 |
0x20 |
m_PseudoYieldType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x30 |
m_StrategyType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x40 |
m_YieldType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x50 |
m_PseudoYieldReference |
const GameCore::Definition::PseudoYield* |
0x58 |
m_YieldReference |
const GameCore::Definition::Yield* |