Home › Class layouts › Definition › Definition::Strategy_YieldPriority

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::Strategy_YieldPriority

GameCore::Definition::Strategy_YieldPriority — class, size 96 bytes (0x60).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_PercentageDelta int32
0x20 m_PseudoYieldType Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x30 m_StrategyType Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x40 m_YieldType Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x50 m_PseudoYieldReference const GameCore::Definition::PseudoYield*
0x58 m_YieldReference const GameCore::Definition::Yield*