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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::TurnPhase

GameCore::Definition::TurnPhase — class, size 112 bytes (0x70).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_ActiveSegmentTypeHash uint32
0x1c m_TurnModeHash uint32
0x20 m_TurnPhaseTypeHash uint32
0x24 m_InactiveSegmentTypeHash uint32
0x28 m_PhaseOrder int32
0x2c m_ID Optional<int>
0x38 m_ActiveSegmentType Basic
0x40 m_TurnMode Basic
0x48 m_TurnPhaseType Basic
0x50 m_InactiveSegmentType Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x60 m_ActiveSegment const GameCore::Definition::TurnSegment*
0x68 m_InactiveSegment const GameCore::Definition::TurnSegment*

Virtual functions

Slot order of the class's own vtable (inferred, see Virtual function tables). A virtual call call [vptr+offset] uses the byte offset. Owner is shown when the entry is inherited or overridden elsewhere.

Slot Offset Method Address in current build
0 0x0 \~TurnPhase 0x7b21b0