Home › Class layouts › Definition › Definition::TurnPhase
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Definition::TurnPhase
GameCore::Definition::TurnPhase — class, size 112 bytes (0x70).
Bases: Definition::IProperties at 0x0
| Linux offset |
Member |
Type |
0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_ActiveSegmentTypeHash |
uint32 |
0x1c |
m_TurnModeHash |
uint32 |
0x20 |
m_TurnPhaseTypeHash |
uint32 |
0x24 |
m_InactiveSegmentTypeHash |
uint32 |
0x28 |
m_PhaseOrder |
int32 |
0x2c |
m_ID |
Optional<int> |
0x38 |
m_ActiveSegmentType |
Basic |
0x40 |
m_TurnMode |
Basic |
0x48 |
m_TurnPhaseType |
Basic |
0x50 |
m_InactiveSegmentType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x60 |
m_ActiveSegment |
const GameCore::Definition::TurnSegment* |
0x68 |
m_InactiveSegment |
const GameCore::Definition::TurnSegment* |
Virtual functions
Slot order of the class's own vtable (inferred, see Virtual function tables). A virtual call call [vptr+offset] uses the byte offset. Owner is shown when the entry is inherited or overridden elsewhere.
| Slot |
Offset |
Method |
Address in current build |
| 0 |
0x0 |
\~TurnPhase |
0x7b21b0 |