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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::TurnSegment

GameCore::Definition::TurnSegment — class, size 88 bytes (0x58).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_TurnSegmentTypeHash uint32
0x1c m_TimeLimit_Base int32
0x20 m_TimeLimit_PerCity int32
0x24 m_TimeLimit_PerUnit int32
0x28 m_TurnSegmentType Basic
0x30 m_Name Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x40 m_Sound Optional<String::BasicT<String::BasicStringAlloc, ASCII> >
0x50 m_AllowStrategicCommands (bit-field, 1 bits) bool
0x50 m_AllowTacticalCommands (bit-field, 1 bits) bool
0x50 m_AllowTurnUnready (bit-field, 1 bits) bool

Virtual functions

Slot order of the class's own vtable (inferred, see Virtual function tables). A virtual call call [vptr+offset] uses the byte offset. Owner is shown when the entry is inherited or overridden elsewhere.

Slot Offset Method Address in current build
0 0x0 \~TurnSegment 0x7b2210