0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_OperationTypeHash |
uint32 |
0x1c |
m_BaseProbability |
int32 |
0x20 |
m_EnemyLevelProbChange |
int32 |
0x24 |
m_EnemyProbChange |
int32 |
0x28 |
m_LevelProbChange |
int32 |
0x2c |
m_Turns |
int32 |
0x30 |
m_Description |
Basic |
0x38 |
m_Icon |
Basic |
0x40 |
m_OperationType |
Basic |
0x48 |
m_CategoryInUI |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x58 |
m_DisabledHelp |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x68 |
m_Help |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x78 |
m_HotkeyId |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x88 |
m_InterfaceMode |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x98 |
m_PrereqCivic |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xa8 |
m_PrereqTech |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xb8 |
m_Sound |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xc8 |
m_TargetDistrict |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xd8 |
m_HoldCycling (bit-field, 1 bits) |
bool |
0xd8 |
m_Offensive (bit-field, 1 bits) |
bool |
0xd8 |
m_VisibleInUI (bit-field, 1 bits) |
bool |
0xe0 |
m_PrereqCivicReference |
const GameCore::Definition::Civic* |
0xe8 |
m_PrereqTechReference |
const GameCore::Definition::Technology* |
0xf0 |
m_TargetDistrictReference |
const GameCore::Definition::District* |