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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Game::Fallout::Manager

GameCore::Game::Fallout::Manager — class, size 296 bytes (0x128).

Bases: Game::Component::IInstance at 0x0

Linux offset Member Type Lua methods (inferred)
0x18 m_syncArchive FAutoArchiveClassContainer<GameCore::Game::Fallout::Manager>
0xb0 m_Plots FAutoVariable<eastl::vector<GameCore::Game::Fallout::Instance, eastl::allocator>, GameCore::Game::Fallout::Manager> reads: GameFalloutManager:AddFallout, GameFalloutManager:RemoveFallout, GameFalloutManager:SetFalloutPreventsWork, GameFalloutManager:SetFalloutTurnsRemaining
0xe0 m_damageOverride FAutoVariable<int, GameCore::Game::Fallout::Manager> writes: GameFalloutManager:SetFalloutDamageOverride
0xf8 m_aNuclearReactors ReactorList
0x118 m_kMapInitializedSignal Message::Handle