Home › Class layouts › Game › Game::NameManager
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Game::NameManager
GameCore::Game::NameManager — class, size 248 bytes (0xf8).
Bases: Game::Component::IInstance at 0x0
| Linux offset |
Member |
Type |
Lua methods (inferred) |
0x18 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Game::NameManager> |
|
0xb0 |
m_bSkipContinentSearches |
bool |
|
0xb8 |
m_UsedCityNames |
FAutoVariable<Types::Vector<String::BasicT<String::BasicStringAlloc, ASCII>, Types::LinearAlloc::Default<1, 0> >, GameCore::Game::NameManager> |
|
0xe0 |
m_UnitNameParts |
std::__1::vector<std::__1::tuple<unsigned int, String::BasicT<String::BasicStringAlloc, ASCII> >, std::__1::allocator<std::__1::tuple<unsigned int, String::BasicT<String::BasicStringAlloc, ASCII> > > > |
reads: Game:GenerateUnitName |