Home › Class layouts › Game › Game::NameManager

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Game::NameManager

GameCore::Game::NameManager — class, size 248 bytes (0xf8).

Bases: Game::Component::IInstance at 0x0

Linux offset Member Type Lua methods (inferred)
0x18 m_syncArchive FAutoArchiveClassContainer<GameCore::Game::NameManager>
0xb0 m_bSkipContinentSearches bool
0xb8 m_UsedCityNames FAutoVariable<Types::Vector<String::BasicT<String::BasicStringAlloc, ASCII>, Types::LinearAlloc::Default<1, 0> >, GameCore::Game::NameManager>
0xe0 m_UnitNameParts std::__1::vector<std::__1::tuple<unsigned int, String::BasicT<String::BasicStringAlloc, ASCII> >, std::__1::allocator<std::__1::tuple<unsigned int, String::BasicT<String::BasicStringAlloc, ASCII> > > > reads: Game:GenerateUnitName