0x18 |
m_pPlayer |
ParentPtr<GameCore::Player::Instance> |
|
0x20 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Player::Congress> |
|
0xb8 |
m_iPlayerFavor |
FAutoVariable<int, GameCore::Player::Congress> |
writes: TeamDiplomacy:ChangeFavor; reads: TeamDiplomacy:ChangeFavor |
0xd0 |
m_iLifetimeFavor |
FAutoVariable<int, GameCore::Player::Congress> |
writes: TeamDiplomacy:ChangeFavor; reads: TeamDiplomacy:ChangeFavor |
0xe8 |
m_iPlayerFavorEnteringCongress |
FAutoVariable<int, GameCore::Player::Congress> |
|
0x100 |
m_iExtraFavorPerTurn |
FAutoVariable<int, GameCore::Player::Congress> |
|
0x118 |
m_iSuzerainFavorMultiplier |
FAutoVariable<int, GameCore::Player::Congress> |
|
0x130 |
m_iAllianceFavorMultiplier |
FAutoVariable<int, GameCore::Player::Congress> |
|
0x148 |
m_aiSuzerainFavorByType |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Congress> |
|
0x170 |
m_aiInfluenceTokenFavorByType |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Congress> |
|
0x198 |
m_aiTradeRouteFavorByType |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Congress> |
|
0x1c0 |
m_iFavorFromGovernmentSlots |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Congress> |
|
0x1e8 |
m_aiTradeRouteByTypeModifier |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Congress> |
|
0x210 |
m_iEmergencyTargetFavorModifier |
FAutoVariable<int, GameCore::Player::Congress> |
|
0x228 |
m_iEmergencyMemberFavorModifier |
FAutoVariable<int, GameCore::Player::Congress> |
|
0x240 |
m_iGreatPersonFavorModifier |
FAutoVariable<int, GameCore::Player::Congress> |
|
0x258 |
m_iBidCostModifier |
FAutoVariable<int, GameCore::Player::Congress> |
|
0x270 |
m_vResolutionEffectRefunds |
FAutoVariable<eastl::vector<GameCore::Player::ResolutionEffectRefund, eastl::allocator>, GameCore::Player::Congress> |
|
0x2a0 |
m_bWantsCongresstoMeet |
FAutoVariable<bool, GameCore::Player::Congress> |
|
0x2b8 |
m_iDiploVPLastTurn |
FAutoVariable<int, GameCore::Player::Congress> |
|
0x2d0 |
m_iLastTurnConsideredCongress |
int |
|
0x2d4 |
m_iCongressStageCompleted |
int |
|