0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Player::Stats> |
|
0x98 |
m_iMaxMeleeStrengthTrained |
FAutoVariable<int, GameCore::Player::Stats> |
writes: PlayerStats:UpdateMaxMeleeStrengthTrained; reads: PlayerStats:UpdateMaxMeleeStrengthTrained |
0xb0 |
m_iMaxRangedStrengthTrained |
FAutoVariable<int, GameCore::Player::Stats> |
writes: PlayerStats:UpdateMaxRangedStrengthTrained; reads: PlayerStats:UpdateMaxRangedStrengthTrained |
0xc8 |
m_iMaxBombardStrengthTrained |
FAutoVariable<int, GameCore::Player::Stats> |
writes: PlayerStats:UpdateMaxBombardStrengthTrained; reads: PlayerStats:UpdateMaxBombardStrengthTrained |
0xe0 |
m_iMilitaryStrength |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xf8 |
m_iAirMilitaryStrength |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x110 |
m_iLandMilitaryStrength |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x128 |
m_iNavalMilitaryStrength |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x140 |
m_iMilitaryStrengthFromGold |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x158 |
m_iBarbariansKilled |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x170 |
m_iBarbarianCampsCleared |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x188 |
m_iTilesPillaged |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x1a0 |
m_iCitiesRevolted |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x1b8 |
m_iCitiesAnnexed |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x1d0 |
m_iWMDCityHits |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x1e8 |
m_iTotalCitiesLostToDisloyalty |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x200 |
m_iTotalCitiesGainedFromDisloyalty |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x218 |
m_iTotalNumberOfAlliancesFormed |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x230 |
m_iTotalNumberOfEmergencyAlliancesFormed |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x248 |
m_iGoldSpentLevying |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x260 |
m_iEmergenciesJoined |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x278 |
m_iDiplomaticVictoryPoints |
FAutoVariable<TrackedValue, GameCore::Player::Stats> |
|
0x2b8 |
m_iTotalGovernorsAppointed |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x2d0 |
m_iTotalGovernorAssignments |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x2e8 |
m_iLifetimeFavor |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x300 |
m_iCurrentTurnFavor |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x318 |
m_iLastTurnFavor |
FAutoVariable<int, GameCore::Player::Stats> |
|
0x330 |
m_xScienceVictoryPoints |
FAutoVariable<FixedPointT<8>, GameCore::Player::Stats> |
writes: PlayerStats:ChangeScienceVictoryPoints; reads: PlayerStats:ChangeScienceVictoryPoints |
0x348 |
m_xScienceVictoryPointsPerTurn |
FAutoVariable<FixedPointT<8>, GameCore::Player::Stats> |
|
0x360 |
m_aiNumUnitsConstructed |
FAutoVariable<eastl::vector<int, eastl::allocator>, GameCore::Player::Stats> |
reads: PlayerUnits:RecomputeAllCosts, PlayerUnits:RecomputeCost |
0x390 |
m_aiNumProjectsAdvanced |
FAutoVariable<eastl::vector<int, eastl::allocator>, GameCore::Player::Stats> |
|
0x3c0 |
m_aiWondersLostPlots |
FAutoVariable<eastl::vector<int, eastl::allocator>, GameCore::Player::Stats> |
|
0x3f0 |
m_axCachedYields |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Stats> |
|
0x418 |
m_aRemovedFeatureCounts |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::DefaultInline<int, 64, 1, 0> >, GameCore::Player::Stats> |
|
0x550 |
m_aNationalParkCounts |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::DefaultInline<int, 64, 1, 0> >, GameCore::Player::Stats> |
|
0x688 |
m_aPlacedForestCounts |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::DefaultInline<int, 64, 1, 0> >, GameCore::Player::Stats> |
|
0x7c0 |
m_aKnownWMDCounts |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::DefaultInline<int, 64, 1, 0> >, GameCore::Player::Stats> |
|
0x8f8 |
m_aClearedBanditCampCounts |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::DefaultInline<int, 64, 1, 0> >, GameCore::Player::Stats> |
|
0xa30 |
m_aCityStateWarCounts |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::DefaultInline<int, 64, 1, 0> >, GameCore::Player::Stats> |
|
0xb68 |
m_aPlayersRevived |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::DefaultInline<int, 64, 1, 0> >, GameCore::Player::Stats> |
|
0xca0 |
m_FertilityAddedByDroughts |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xcb8 |
m_TilesDamagedByDroughts |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xcd0 |
m_PopulationLostByDroughts |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xce8 |
m_UnitsKilledByDroughts |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xd00 |
m_FertilityAddedByFloods |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xd18 |
m_TilesDamagedByFloods |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xd30 |
m_PopulationLostByFloods |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xd48 |
m_UnitsKilledByFloods |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xd60 |
m_FertilityAddedByStorms |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xd78 |
m_TilesDamagedByStorms |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xd90 |
m_PopulationLostByStorms |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xda8 |
m_UnitsKilledByStorms |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xdc0 |
m_FertilityAddedByVolcanos |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xdd8 |
m_TilesDamagedByVolcanos |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xdf0 |
m_PopulationLostByVolcanos |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xe08 |
m_UnitsKilledByVolcanos |
FAutoVariable<int, GameCore::Player::Stats> |
|
0xe20 |
m_pPlayer |
const GameCore::Player::Instance* |
|
0xe28 |
m_onCityTransferred |
Message::Handle |
|
0xe38 |
m_OnRandomEventDamageEventHandle |
Message::Handle |
|