0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::BehaviorTree::BehaviorTree> |
0x98 |
m_numNodes |
FAutoVariable<unsigned int, GameCore::AI::BehaviorTree::BehaviorTree> |
0xb0 |
m_definitions |
FAutoVariable<Types::Vector<GameCore::AI::BehaviorTree::NodeDefinition, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::BehaviorTree::BehaviorTree> |
0xd8 |
m_decisionStates |
FAutoVariable<Types::Vector<GameCore::AI::BehaviorTree::DecisionState, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::BehaviorTree::BehaviorTree> |
0x100 |
m_actionStates |
FAutoVariable<Types::Vector<GameCore::AI::BehaviorTree::ACTION_STATE, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::BehaviorTree::BehaviorTree> |
0x128 |
m_parent |
AI::BehaviorTree::BehaviorTree* |
0x130 |
m_isActive |
FAutoVariable<bool, GameCore::AI::BehaviorTree::BehaviorTree> |
0x148 |
m_isTemporary |
FAutoVariable<bool, GameCore::AI::BehaviorTree::BehaviorTree> |
0x160 |
m_markForDestroy |
FAutoVariable<bool, GameCore::AI::BehaviorTree::BehaviorTree> |
0x178 |
m_allowRecruiting |
FAutoVariable<bool, GameCore::AI::BehaviorTree::BehaviorTree> |
0x190 |
m_actionsTaken |
FAutoVariable<bool, GameCore::AI::BehaviorTree::BehaviorTree> |
0x1a8 |
m_controlId |
FAutoVariable<unsigned int, GameCore::AI::BehaviorTree::BehaviorTree> |
0x1c0 |
m_treeId |
FAutoVariable<unsigned int, GameCore::AI::BehaviorTree::BehaviorTree> |
0x1d8 |
m_requestPriority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::BehaviorTree::BehaviorTree> |
0x1f0 |
m_recruitPriority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::BehaviorTree::BehaviorTree> |
0x208 |
m_presentValue |
FAutoVariable<FixedPointT<8>, GameCore::AI::BehaviorTree::BehaviorTree> |
0x220 |
m_callbacks |
AI::BehaviorTree::BehaviorTreeControlCallbacks |
0x230 |
m_treeManager |
AI::BehaviorTree::Manager* |
0x238 |
m_onRequestUnitHandle |
Message::Handle |
0x248 |
m_ownerName |
FAutoVariable<String::BasicT<String::BasicStringAlloc, ASCII>, GameCore::AI::BehaviorTree::BehaviorTree> |
0x260 |
m_name |
FAutoVariable<String::BasicT<String::BasicStringAlloc, ASCII>, GameCore::AI::BehaviorTree::BehaviorTree> |
0x278 |
m_trigger |
FAutoVariable<GameCore::AI::GameModifierAnalysis, GameCore::AI::BehaviorTree::BehaviorTree> |
0x368 |
m_operationId |
FAutoVariable<unsigned int, GameCore::AI::BehaviorTree::BehaviorTree> |
0x380 |
m_managedContracts |
FAutoVariable<Types::Vector<GameCore::AI::Control::Handle, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::BehaviorTree::BehaviorTree> |