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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::Factory
GameCore::AI::BehaviorTree::Factory — class, size 984 bytes (0x3d8).
Bases: Game::Component::IInstance at 0x0
| Linux offset |
Member |
Type |
0x18 |
m_protoypeBehaviorTrees |
AI::BehaviorTree::BehaviorTree* |
0x20 |
m_prototypeManager |
AI::BehaviorTree::Manager |
0x3c0 |
m_treeCountQuery |
std::__1::unique_ptr<Database::IDatabaseQuery1, std::__1::default_delete<Database::IDatabaseQuery1> > |
0x3c8 |
m_treeNodesQuery |
std::__1::unique_ptr<Database::IDatabaseQuery1, std::__1::default_delete<Database::IDatabaseQuery1> > |
0x3d0 |
m_treeNodeDataQuery |
std::__1::unique_ptr<Database::IDatabaseQuery1, std::__1::default_delete<Database::IDatabaseQuery1> > |