0x8 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::Diplomatic> |
|
0xa0 |
m_pPlayer |
Player::Instance* |
|
0xa8 |
m_priority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::Diplomatic> |
|
0xc0 |
m_metPlayerSignal |
Message::Handle |
|
0xd0 |
m_turnActivatedSignal |
Message::Handle |
|
0xe0 |
m_startTurnSignal |
Message::Handle |
|
0xf0 |
m_offTurnSignal |
Message::Handle |
|
0x100 |
m_gaveInfluenceSignal |
Message::Handle |
|
0x110 |
m_receivedInfluenceSignal |
Message::Handle |
|
0x120 |
m_warStartedSignal |
Message::Handle |
|
0x130 |
m_warEndedSignal |
Message::Handle |
|
0x140 |
m_dealEnactedSignal |
Message::Handle |
|
0x150 |
m_dealRenegedSignal |
Message::Handle |
|
0x160 |
m_denouncementHandle |
Message::Handle |
|
0x170 |
m_denouncementEndedHandle |
Message::Handle |
|
0x180 |
m_declaredFriendHandle |
Message::Handle |
|
0x190 |
m_declaredFriendEndedHandle |
Message::Handle |
|
0x1a0 |
m_allianceHandle |
Message::Handle |
|
0x1b0 |
m_allianceEndedHandle |
Message::Handle |
|
0x1c0 |
m_receivedContractSignal |
Message::Handle |
|
0x1d0 |
m_playerRevivedSignal |
Message::Handle |
|
0x1e0 |
m_playerIntroducedSignal |
Message::Handle |
|
0x1f0 |
m_changedDiplomaticStateSignal |
Message::Handle |
|
0x200 |
m_emergencyAllianceSignal |
Message::Handle |
|
0x210 |
m_emergencyStartedSignal |
Message::Handle |
|
0x220 |
m_emergencyEndedSignal |
Message::Handle |
|
0x230 |
m_doneOffTurn |
FAutoVariable<bool, GameCore::AI::Diplomatic> |
|
0x248 |
m_diplomaticScores |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::DefaultInline<FixedPointT<8>, 64, 1, 0> >, GameCore::AI::Diplomatic> |
|
0x380 |
m_baseDiploScores |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::DefaultInline<FixedPointT<8>, 64, 1, 0> >, GameCore::AI::Diplomatic> |
|
0x4b8 |
m_visibleScores |
FAutoVariable<Types::Vector<Types::Vector<FixedPointT<8>, Types::LinearAlloc::DefaultInline<FixedPointT<8>, 64, 1, 0> >, Types::LinearAlloc::DefaultInline<Types::Vector<FixedPointT<8>, Types::LinearAlloc::DefaultInline<FixedPointT<8>, 64, 1, 0> >, 5, 1, 0> >, GameCore::AI::Diplomatic> |
|
0xab8 |
m_modTagQuery |
std::__1::unique_ptr<Database::IDatabaseQuery1, std::__1::default_delete<Database::IDatabaseQuery1> > |
|
0xac0 |
m_diploActionEvaluator |
FAutoVariable<GameCore::AI::ActionEvalVector, GameCore::AI::Diplomatic> |
|
0x2d28 |
m_diplomaticStates |
FAutoVariable<GameCore::AI::StateVector, GameCore::AI::Diplomatic> |
|
0x5f90 |
m_canAcceptPeace |
FAutoVariable<bool, GameCore::AI::Diplomatic> |
|
0x5fa8 |
m_actionPreference |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Diplomatic> |
|
0x5fd0 |
m_partnerActionPreference |
FAutoVariable<Types::Vector<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::DiplomaticAction>, &GameCore::Definitions::GetDiplomaticActionDefinitions, void>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Diplomatic> |
|
0x5ff8 |
m_partnerActionWorth |
FAutoVariable<Types::Vector<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::DiplomaticAction>, &GameCore::Definitions::GetDiplomaticActionDefinitions, void>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Diplomatic> |
|
0x6020 |
m_closedPartnerAction |
FAutoVariable<Types::Vector<GameCore::IndexList<bool, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::DiplomaticAction>, &GameCore::Definitions::GetDiplomaticActionDefinitions, void>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Diplomatic> |
|
0x6048 |
m_favoredAlliances |
AllianceIndexType<GameCore::AI::DiplomaticPreference> |
|
0x6068 |
m_numMajorsMet |
FAutoVariable<int, GameCore::AI::Diplomatic> |
|
0x6080 |
m_playerThreats |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Diplomatic> |
|
0x60a8 |
m_playerMajorThreats |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Diplomatic> |
|
0x60d0 |
m_playerTrusts |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Diplomatic> |
|
0x60f8 |
m_requestedItems |
FAutoVariable<Types::Vector<GameCore::AI::TradeItem, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Diplomatic> |
|
0x6120 |
m_excludedItems |
FAutoVariable<Types::Vector<GameCore::AI::TradeItem, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Diplomatic> |
reads: TeamDiplomacy:NeverMakePeaceWith |
0x6148 |
m_favorTradedThisTurn |
FAutoVariable<int, GameCore::AI::Diplomatic> |
|
0x6160 |
m_managedContracts |
FAutoVariable<Types::Vector<GameCore::AI::Control::Handle, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::Research> |
|
0x6188 |
m_bestPotentialFriend |
FAutoVariable<GameCore::PlayerTypes, GameCore::AI::Diplomatic> |
|
0x61a0 |
m_toolTipStrings |
std::__1::vector<std::__1::pair<FixedPointT<8>, Localization::String>, std::__1::allocator<std::__1::pair<FixedPointT<8>, Localization::String> > > |
|
0x61b8 |
m_minForceToNotice |
FAutoVariable<FixedPointT<8>, GameCore::AI::Diplomatic> |
|
0x61d0 |
m_minTroublingForce |
FAutoVariable<FixedPointT<8>, GameCore::AI::Diplomatic> |
|
0x61e8 |
m_tradeWithHuman |
bool |
|
0x61f0 |
m_influenceModifiers |
Types::Vector<GameCore::AI::ModifierAnalyzer, Types::LinearAlloc::Default<1, 0> > |
|