0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Player::Cities> |
|
0x98 |
m_pPlayer |
ParentPtr<GameCore::Player::Instance> |
|
0xa0 |
m_kCities |
CityList |
writes: PlayerCities:Create, PlayerCities:Destroy; reads: PlayerCities:Create, PlayerCities:Destroy, PlayerCulture:GetTurnsLeftOnCurrentCivic, PlayerEras:SetEra (+5 more) |
0xe8 |
m_Initialized |
bool |
|
0xec |
m_uiPeakCities |
uint |
|
0xf0 |
m_bCitiesFreshWaterHousingBonus |
bool |
|
0xf4 |
m_iCityUrbanDefenses |
int |
|
0xf8 |
m_kOnGameStateLocked |
Message::Handle |
|
0x108 |
m_eHomeContinent |
FAutoVariable<GameCore::ContinentTypes, GameCore::Player::Cities> |
writes: PlayerCities:Create |
0x120 |
m_aeSettledContinents |
FAutoVariable<Types::Vector<GameCore::ContinentTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Cities> |
|
0x148 |
m_buildingBuildMap |
FAutoVariable<Types::Vector<GameCore::BuildingTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Cities> |
|
0x170 |
m_buildingBuildOverrides |
FAutoVariable<eastl::vector<eastl::pair<GameCore::BuildingTypes, GameCore::BuildingTypes>, eastl::allocator>, GameCore::Player::Cities> |
|
0x1a0 |
m_iExtraStartingPopulationOffHomeContinent |
FAutoVariable<int, GameCore::Player::Cities> |
|
0x1b8 |
m_iPopulationAfterConquest |
FAutoVariable<int, GameCore::Player::Cities> |
|
0x1d0 |
m_bannedBuildings |
FAutoVariable<Types::Vector<GameCore::BuildingTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Cities> |
|
0x1f8 |
m_bannedDistricts |
FAutoVariable<Types::Vector<GameCore::DistrictTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Cities> |
|
0x220 |
m_bannedDistrictBuildings |
FAutoVariable<Types::Vector<GameCore::DistrictTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Cities> |
|
0x248 |
m_bannedProjects |
FAutoVariable<Types::Vector<GameCore::ProjectTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Cities> |
|