0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Player::Districts> |
|
0x98 |
m_pPlayer |
ParentPtr<GameCore::Player::Instance> |
|
0xa0 |
m_kDistricts |
DistrictList |
reads: HallofFame:GetCityObject |
0xe8 |
m_iFreeBuildingWhenSpecialtyDistrictConstructed |
FAutoVariable<int, GameCore::Player::Districts> |
|
0x100 |
m_iEnvoysNonSpecialty |
FAutoVariable<int, GameCore::Player::Districts> |
|
0x118 |
m_aCurrentDistrictCost |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Districts> |
reads: PlayerCulture:SetCivic, PlayerTechs:SetTech |
0x140 |
m_aFreeBuildingWhenSpecialtyDistrictConstructedExcept |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Districts> |
|
0x168 |
m_aSpecificDistrictGrantEnvoys |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Districts> |
|
0x190 |
m_aDistrictCannotBeBuiltAdjacentToCity |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Districts> |
|
0x1b8 |
m_aFeatureRequiredForSpecialtyDistricts |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Districts> |
|
0x1e0 |
m_districtBuildMap |
FAutoVariable<Types::Vector<GameCore::DistrictTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Districts> |
|
0x208 |
m_aCreationYields |
FAutoVariable<eastl::vector<GameCore::Player::DistrictCreateYield, eastl::allocator>, GameCore::Player::Districts> |
|
0x238 |
m_aCreationUnits |
FAutoVariable<eastl::vector<GameCore::Player::DistrictCreateUnit, eastl::allocator>, GameCore::Player::Districts> |
|
0x268 |
m_aDistrictAndBuildingsCreationUnits |
FAutoVariable<eastl::vector<GameCore::Player::DistrictAndBuildingsCreateUnitWithAbilityByClass, eastl::allocator>, GameCore::Player::Districts> |
|
0x298 |
m_aUnlockTechs |
FAutoVariable<eastl::vector<GameCore::Player::DistrictUnlockTech, eastl::allocator>, GameCore::Player::Districts> |
|
0x2c8 |
m_aUnlockCivics |
FAutoVariable<eastl::vector<GameCore::Player::DistrictUnlockCivic, eastl::allocator>, GameCore::Player::Districts> |
|