0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Player::GreatPeoplePoints> |
|
0x98 |
m_axPointsTotal |
FAutoVariable<eastl::vector<FixedPointT<8>, eastl::allocator>, GameCore::Player::GreatPeoplePoints> |
reads: PlayerGreatPeoplePoints:ChangePointsTotal, PlayerGreatPeoplePoints:SetPointsTotal |
0xc8 |
m_axPointsEarnedThisTurn |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::GreatPeoplePoints> |
|
0xf0 |
m_axBonusPointsPerTurn |
FAutoVariable<eastl::vector<FixedPointT<8>, eastl::allocator>, GameCore::Player::GreatPeoplePoints> |
|
0x120 |
m_aiBonusPointsPerTurnPercent |
FAutoVariable<eastl::vector<int, eastl::allocator>, GameCore::Player::GreatPeoplePoints> |
|
0x150 |
m_iFreeGreatPersonPoints |
FAutoVariable<int, GameCore::Player::GreatPeoplePoints> |
|
0x168 |
m_iPointsRefundPercent |
FAutoVariable<int, GameCore::Player::GreatPeoplePoints> |
|
0x180 |
m_aiPatronageDiscountPercent |
FAutoVariable<eastl::vector<int, eastl::allocator>, GameCore::Player::GreatPeoplePoints> |
|
0x1b0 |
m_axYieldModifierPerEarnedGreatPerson |
FAutoVariable<eastl::vector<FixedPointT<8>, eastl::allocator>, GameCore::Player::GreatPeoplePoints> |
reads: PlayerCulture:GetTurnsLeftOnCurrentCivic, PlayerTechs:GetTurnsLeft |
0x1e0 |
m_aYieldChangePerEarnedGreatPersonClass |
FAutoVariable<eastl::vector<GameCore::Player::YieldChangePerEarnedGreatPersonClassOnResourceType, eastl::allocator>, GameCore::Player::GreatPeoplePoints> |
|
0x210 |
m_bNoPatronageFaith |
FAutoVariable<bool, GameCore::Player::GreatPeoplePoints> |
|
0x228 |
m_bNoPatronageGold |
FAutoVariable<bool, GameCore::Player::GreatPeoplePoints> |
|
0x240 |
m_aGreatPersonBoostList |
FAutoVariable<eastl::vector<GameCore::Player::GreatPersonEarnedBoost, eastl::allocator>, GameCore::Player::GreatPeoplePoints> |
|
0x270 |
m_aGreatPersonClassNoPoints |
FAutoVariable<eastl::vector<GameCore::GreatPersonClassTypes, eastl::allocator>, GameCore::Player::GreatPeoplePoints> |
|
0x2a0 |
m_pPlayer |
ParentPtr<GameCore::Player::Instance> |
reads: PlayerCulture:GetTurnsLeftOnCurrentCivic, PlayerTechs:GetTurnsLeft |