0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Player::Units> |
|
0x98 |
m_pkParent |
ParentPtr<GameCore::Player::Instance> |
|
0xa0 |
m_kUnits |
UnitList |
writes: PlayerUnits:Create, PlayerUnits:Destroy; reads: AiMilitary:AddUnitToScriptedOperation, PlayerTechs:ReverseBoost, PlayerTechs:SetTech, PlayerUnits:Create (+2 more) |
0xe8 |
m_uiPeakUnits |
uint |
|
0xf0 |
m_kUnlimitedPromotionChoiceUnitTypes |
FAutoVariable<eastl::vector<GameCore::UnitTypes, eastl::allocator>, GameCore::Player::Units> |
|
0x120 |
m_unitBuildMap |
FAutoVariable<Types::Vector<GameCore::UnitTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Units> |
|
0x148 |
m_bNoSettlingCities |
FAutoVariable<bool, GameCore::Player::Units> |
|
0x160 |
m_bNoForeignHeal |
FAutoVariable<bool, GameCore::Player::Units> |
|
0x178 |
m_bNoNeutralHeal |
FAutoVariable<bool, GameCore::Player::Units> |
|
0x190 |
m_bUnitBuildDisabled |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Units> |
reads: PlayerUnits:IsBuildDisabled |
0x1b8 |
m_aCurrentUnitCost |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Units> |
reads: PlayerCulture:SetCivic, PlayerTechs:SetTech |
0x1e0 |
m_aiCurrentUnitResourceCost |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Units> |
reads: PlayerCulture:SetCivic, PlayerTechs:SetTech |
0x208 |
m_axUnitProductionMultiplier |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Units> |
|
0x230 |
m_aiExtraUnitCopy |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Units> |
|
0x258 |
m_aiEnableWallAttackWholeGamePromotionClass |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Units> |
|
0x280 |
m_aUnitFreePass |
FAutoVariable<Types::Vector<GameCore::UnitTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Units> |
|
0x2a8 |
m_aUnitEmbarkationPass |
FAutoVariable<Types::Vector<GameCore::UnitTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Units> |
|
0x2d0 |
m_aiAddOnDistrictFounding |
FAutoVariable<eastl::hash_map<unsigned int, eastl::hash_map<unsigned int, unsigned int, eastl::hash<unsigned int>, eastl::equal_to<unsigned int>, eastl::allocator, false>, eastl::hash<unsigned int>, eastl::equal_to<unsigned int>, eastl::allocator, false>, GameCore::Player::Units> |
|
0x308 |
m_iExtraBuildCharges |
FAutoVariable<int, GameCore::Player::Units> |
|
0x320 |
m_aiExtraBuildCharges |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Units> |
|
0x348 |
m_iExtraSpreadCharges |
FAutoVariable<int, GameCore::Player::Units> |
|
0x360 |
m_iEmbarkedMovementModifier |
FAutoVariable<int, GameCore::Player::Units> |
|
0x378 |
m_iUpgradeMilitaryFormationOnCityConquestCount |
FAutoVariable<int, GameCore::Player::Units> |
|
0x390 |
m_PromotionSelections |
FAutoVariable<eastl::vector<GameCore::Player::RandomPromotionSelection, eastl::allocator>, GameCore::Player::Units> |
|
0x3c0 |
m_ProposedPromotions |
FAutoVariable<eastl::vector<GameCore::Player::ProposedPromotion, eastl::allocator>, GameCore::Player::Units> |
|
0x3f0 |
m_BasePromotions |
FAutoVariable<eastl::vector<GameCore::Player::BasePromotion, eastl::allocator>, GameCore::Player::Units> |
|
0x420 |
m_eLandCorpsUnlockCivic |
FAutoVariable<GameCore::CivicTypes, GameCore::Player::Units> |
|
0x438 |
m_eLandArmyUnlockCivic |
FAutoVariable<GameCore::CivicTypes, GameCore::Player::Units> |
|
0x450 |
m_eNavalCorpsUnlockCivic |
FAutoVariable<GameCore::CivicTypes, GameCore::Player::Units> |
|
0x468 |
m_eNavalArmyUnlockCivic |
FAutoVariable<GameCore::CivicTypes, GameCore::Player::Units> |
|
0x480 |
m_eLandCorpsUnlockTech |
FAutoVariable<GameCore::TechTypes, GameCore::Player::Units> |
|
0x498 |
m_eLandArmyUnlockTech |
FAutoVariable<GameCore::TechTypes, GameCore::Player::Units> |
|
0x4b0 |
m_eNavalCorpsUnlockTech |
FAutoVariable<GameCore::TechTypes, GameCore::Player::Units> |
|
0x4c8 |
m_eNavalArmyUnlockTech |
FAutoVariable<GameCore::TechTypes, GameCore::Player::Units> |
|
0x4e0 |
m_iLandCorpsModifiedStrength |
FAutoVariable<int, GameCore::Player::Units> |
|
0x4f8 |
m_iLandArmyModifiedStrength |
FAutoVariable<int, GameCore::Player::Units> |
|
0x510 |
m_iNavalCorpsModifiedStrength |
FAutoVariable<int, GameCore::Player::Units> |
|
0x528 |
m_iNavalArmyModifiedStrength |
FAutoVariable<int, GameCore::Player::Units> |
|
0x540 |
m_iEnableWallAttackWholeGame |
FAutoVariable<int, GameCore::Player::Units> |
|
0x558 |
m_iRockBandAlbumSalesModifier |
FAutoVariable<int, GameCore::Player::Units> |
|
0x570 |
m_eBannedProductionYield |
FAutoVariable<GameCore::YieldTypes, GameCore::Player::Units> |
|
0x588 |
m_eFavoredProductionYield |
FAutoVariable<GameCore::YieldTypes, GameCore::Player::Units> |
|
0x5a0 |
m_xFavoredProductionModifier |
FAutoVariable<FixedPointT<8>, GameCore::Player::Units> |
|
0x5b8 |
m_xUpgradeCostModifier |
FAutoVariable<FixedPointT<8>, GameCore::Player::Units> |
|
0x5d0 |
m_aiUnitFuelDemands |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Units> |
|