0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Player::Culture> |
|
0x98 |
m_pPlayer |
ParentPtr<GameCore::Player::Instance> |
|
0xa0 |
m_iModifiedBoost |
FAutoVariable<int, GameCore::Player::Culture> |
writes: PlayerCulture:Reset |
0xb8 |
m_eCurrentGovernment |
FAutoVariable<GameCore::GovernmentTypes, GameCore::Player::Culture> |
writes: PlayerCulture:Reset; reads: PlayerInfluence:GiveFreeTokenToPlayer |
0xd0 |
m_ePostAnarchyGovernment |
FAutoVariable<GameCore::GovernmentTypes, GameCore::Player::Culture> |
writes: PlayerCulture:Reset |
0xe8 |
m_iTurnAdopted |
FAutoVariable<int, GameCore::Player::Culture> |
writes: PlayerCulture:Reset |
0x100 |
m_iAnarchyEndTurn |
FAutoVariable<int, GameCore::Player::Culture> |
writes: PlayerCulture:Reset; reads: PlayerCulture:GetTurnsLeftOnCurrentCivic, PlayerTechs:GetTurnsLeft |
0x118 |
m_bGovernmentChangeConsidered |
bool |
|
0x120 |
m_abGovernmentUnlocked |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
reads: PlayerCulture:UnlockGovernment |
0x148 |
m_aiGovernmentUsageCount |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x170 |
m_aLastGovernmentUsed |
FAutoVariable<Types::Vector<GameCore::GovernmentTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x198 |
m_aActivePolicies |
FAutoVariable<Types::Vector<GameCore::Player::GovernmentSlot, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
reads: PlayerCulture:ClearPolicySlot |
0x1c0 |
m_aPreviousGovernmentPolicies |
FAutoVariable<Types::Vector<GameCore::Player::GovernmentSlot, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x1e8 |
m_aModifiedSlots |
FAutoVariable<Types::Vector<GameCore::Player::GovernmentSlot, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x210 |
m_aModifiedRemovedSlots |
FAutoVariable<Types::Vector<GameCore::Player::GovernmentSlot, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x238 |
m_aReplacedSlots |
FAutoVariable<Types::Vector<GameCore::Player::GovernmentSlotReplacement, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x260 |
m_aGovernmentTypeModifiedSlots |
FAutoVariable<Types::Vector<GameCore::Player::GovernmentTypeSlotModifier, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x288 |
m_abPolicyUnlocked |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
reads: PlayerCulture:UnlockPolicy |
0x2b0 |
m_abPolicyPurchased |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x2d8 |
m_abPolicyHasBeenEnacted |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x300 |
m_abPolicyIsInPlace |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x328 |
m_abPolicyBanned |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x350 |
m_abHasCivic |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
reads: PlayerCulture:ReverseBoost, PlayerCulture:SetCivic, PlayerCulture:TriggerBoost, PlayerCulture:UnlockGovernment (+2 more) |
0x378 |
m_abBoostTriggered |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
reads: PlayerCulture:TriggerBoost |
0x3a0 |
m_axCulturalProgress |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
reads: PlayerCulture:GetTurnsLeftOnCurrentCivic, PlayerCulture:ReverseBoost, PlayerCulture:TriggerBoost |
0x3c8 |
m_uiCivicArraySize |
FAutoVariable<unsigned int, GameCore::Player::Culture> |
writes: PlayerCulture:Reset |
0x3e0 |
m_kCivicQueue |
FAutoVariable<GameCore::Utilities::Queue<GameCore::CivicTypes, 4>, GameCore::Player::Culture> |
|
0x428 |
m_xCulturalOverflow |
FAutoVariable<FixedPointT<8>, GameCore::Player::Culture> |
writes: PlayerCulture:Reset, PlayerCulture:TriggerBoost; reads: PlayerCulture:GetTurnsLeftOnCurrentCivic |
0x440 |
m_xCultureRateChange |
FAutoVariable<FixedPointT<8>, GameCore::Player::Culture> |
writes: PlayerCulture:Reset; reads: PlayerCulture:GetTurnsLeftOnCurrentCivic |
0x458 |
m_bCivicCompletedThisTurn |
FAutoVariable<bool, GameCore::Player::Culture> |
writes: PlayerCulture:Reset, PlayerCulture:ReverseBoost, PlayerCulture:SetCivicCompletedThisTurn, PlayerCulture:TriggerBoost |
0x470 |
m_eCivicCompletedThisTurn |
FAutoVariable<GameCore::CivicTypes, GameCore::Player::Culture> |
writes: PlayerCulture:Reset, PlayerCulture:ReverseBoost, PlayerCulture:TriggerBoost |
0x488 |
m_axTourismOn |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x4b0 |
m_abDominantOver |
FAutoVariable<Types::Vector<bool, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x4d8 |
m_aiTurnsUntilDominant |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Culture> |
|
0x500 |
m_iTourismModifier |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x518 |
m_axCachedAllianceTourismBonus |
FAutoVariable<FixedPointT<8>, GameCore::Player::Culture> |
|
0x530 |
m_axCachedAllianceCultureBonus |
FAutoVariable<FixedPointT<8>, GameCore::Player::Culture> |
|
0x548 |
m_iReligiousTourismReduction |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x560 |
m_iOverallTourismReduction |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x578 |
m_bAlwaysFullReligiousTourism |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x590 |
m_xLifetimeCulture |
FAutoVariable<FixedPointT<8>, GameCore::Player::Culture> |
writes: PlayerCulture:ReverseBoost, PlayerCulture:TriggerBoost; reads: PlayerCulture:ReverseBoost, PlayerCulture:TriggerBoost |
0x5a8 |
m_iStaycationers |
FAutoVariable<int, GameCore::Player::Culture> |
writes: PlayerCulture:ReverseBoost, PlayerCulture:TriggerBoost |
0x5c0 |
m_iLastTurnStaycationers |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x5d8 |
m_iLastTurnTouristsTo |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x5f0 |
m_aTouristsFrom |
FAutoVariable<eastl::vector<int, eastl::allocator>, GameCore::Player::Culture> |
|
0x620 |
m_iExtraTradeRouteTourismModifier |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x638 |
m_eAutoThemedBuilding |
FAutoVariable<GameCore::BuildingTypes, GameCore::Player::Culture> |
|
0x650 |
m_aTourismLocations |
FAutoVariable<eastl::vector<GameCore::Player::TourismLocation, eastl::allocator>, GameCore::Player::Culture> |
|
0x680 |
m_aCultureBombTriggers |
FAutoVariable<eastl::vector<GameCore::Player::CultureBombTrigger, eastl::allocator>, GameCore::Player::Culture> |
|
0x6b0 |
m_aTourismIntoFavor |
FAutoVariable<eastl::vector<GameCore::Player::TourismIntoFavor, eastl::allocator>, GameCore::Player::Culture> |
|
0x6e0 |
m_bCultureBombConvertsCity |
FAutoVariable<bool, GameCore::Player::Culture> |
|
0x6f8 |
m_aUnlockFeatures |
FAutoVariable<eastl::vector<GameCore::Player::FeatureUnlock, eastl::allocator>, GameCore::Player::Culture> |
|
0x728 |
m_xTourismNationalParksModifier |
FAutoVariable<FixedPointT<8>, GameCore::Player::Culture> |
|
0x740 |
m_aGreatWorkObjectTourismModifiers |
FAutoVariable<eastl::vector<GameCore::Player::GreatWorkObjectTourismModifier, eastl::allocator>, GameCore::Player::Culture> |
|
0x770 |
m_aPolicyFavorList |
FAutoVariable<eastl::vector<GameCore::Player::PolicyFavor, eastl::allocator>, GameCore::Player::Culture> |
|
0x7a0 |
m_aBuildingFavorList |
FAutoVariable<eastl::vector<GameCore::Player::BuildingFavor, eastl::allocator>, GameCore::Player::Culture> |
|
0x7d0 |
m_iTurnLastPolicyChange |
FAutoVariable<int, GameCore::Player::Culture> |
writes: PlayerCulture:Reset |
0x7e8 |
m_iNumRandomCivicBoostsOnNewEra |
FAutoVariable<int, GameCore::Player::Culture> |
writes: PlayerCulture:Reset; reads: PlayerCulture:Reset |
0x800 |
m_iFreeCivicBoostWonderEra |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x818 |
m_iOtherGovernmentIntoleranceMultiplier |
FAutoVariable<FixedPointT<8>, GameCore::Player::Culture> |
|
0x830 |
m_iOtherGovernmentIntoleranceModifier |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x848 |
m_iNumCivicsRepeated |
FAutoVariable<int, GameCore::Player::Culture> |
writes: PlayerCulture:ReverseBoost, PlayerCulture:SetCivic, PlayerCulture:TriggerBoost; reads: PlayerCulture:ReverseBoost, PlayerCulture:SetCivic, PlayerCulture:TriggerBoost |
0x860 |
m_iAutoThemedBuildingsWithXSlots |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x878 |
m_iAutoThemedWondersWithXSlots |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x890 |
m_iAllGreatWorksTourismModifier |
FAutoVariable<int, GameCore::Player::Culture> |
|
0x8a8 |
m_iAllGreatWorksYieldModifier |
FAutoVariable<int, GameCore::Player::Culture> |
|