0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::Player::Religion> |
|
0x98 |
m_pPlayer |
ParentPtr<GameCore::Player::Instance> |
|
0xa0 |
m_pGameReligion |
Game::Religion* |
|
0xa8 |
m_xFaithBalance |
FAutoVariable<FixedPointT<8>, GameCore::Player::Religion> |
writes: PlayerReligion:ChangeFaithBalance, PlayerReligion:SetFaithBalance; reads: PlayerReligion:ChangeFaithBalance, PlayerReligion:SetFaithBalance |
0xc0 |
m_xFaithRateChange |
FAutoVariable<FixedPointT<8>, GameCore::Player::Religion> |
|
0xd8 |
m_ePantheonType |
FAutoVariable<GameCore::BeliefTypes, GameCore::Player::Religion> |
|
0xf0 |
m_iNumBeliefsEarned |
FAutoVariable<int, GameCore::Player::Religion> |
writes: PlayerReligion:ChangeNumBeliefsEarned; reads: PlayerReligion:ChangeNumBeliefsEarned |
0x108 |
m_eGreatPersonFounder |
FAutoVariable<GameCore::GreatPersonIndividualTypes, GameCore::Player::Religion> |
|
0x120 |
m_kHolyCityCoord |
FAutoVariable<GameCore::PlotCoord, GameCore::Player::Religion> |
writes: PlayerReligion:SetHolyCity |
0x138 |
m_BeliefYields |
FAutoVariable<eastl::vector<GameCore::Player::BeliefYield, eastl::allocator>, GameCore::Player::Religion> |
reads: PlayerCulture:GetTurnsLeftOnCurrentCivic, PlayerTechs:GetTurnsLeft |
0x168 |
m_BuildingYieldModifiers |
FAutoVariable<eastl::vector<GameCore::Player::ReligionBuildingYieldModifier, eastl::allocator>, GameCore::Player::Religion> |
|
0x198 |
m_iReligionBuildingDiscount |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x1b0 |
m_iSpreadDistance |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x1c8 |
m_iCombatLoss |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x1e0 |
m_bInquisition |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x1f8 |
m_bGainsAllFollowerBeliefs |
FAutoVariable<bool, GameCore::Player::Religion> |
|
0x210 |
m_bFounderBeliefOfMajorityReligion |
FAutoVariable<bool, GameCore::Player::Religion> |
|
0x228 |
m_iFaithPerPeacefulReligionFounder |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x240 |
m_iSpreadMultiplier |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x258 |
m_eSpreadEnhancingTech |
FAutoVariable<GameCore::TechTypes, GameCore::Player::Religion> |
|
0x270 |
m_iTechEnabledSpreadMultiplier |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x288 |
m_iNaturalWonderRelic |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x2a0 |
m_iFaithFromDispersal |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x2b8 |
m_iReligiousPressurePerGreatPersonActivated |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x2d0 |
m_aiEnableWallAttackWholeGameSameReligion |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x2e8 |
m_aiEnableWallAttackWholeGameSameReligionPromotionClass |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Religion> |
|
0x310 |
m_iStartInquisitionCharges |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x328 |
m_iSpreadTradeRoutePressureDestinationModifier |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x340 |
m_iSpreadTradeRoutePressureOriginModifier |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x358 |
m_iAddFaithHarvestModifier |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x370 |
m_iAddFaithChopModifier |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x388 |
m_iAddFaithBarbarianPlunderModifier |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x3a0 |
m_bAdoptsAllyFoundedReligions |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x3b8 |
m_bTreatAllyCapitalAsHolyCity |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x3d0 |
m_bTreatHolySitesAsHolyCity |
FAutoVariable<int, GameCore::Player::Religion> |
|
0x3e8 |
m_aUnitsReligionStrengthByReligion |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::Player::Religion> |
|
0x410 |
m_kGreatPersonActivatedHandle |
Message::Handle |
|